It's the
start of 2013 as of this post and since so many others are making awards lists,
or something similar, I figured I may as well do the same. However, top 5 or 10 lists don't necessarily
give the attention to games and their faults or merits that I think they
deserve. And, since this blog is meant
to be something both for instruction as well as enjoyment, I figured I would
try something different. So, we will
have 9 awards. 4 good, 4 bad, and one of
a more personal nature. First, I want to
say that this is restricted to games that I have played this year. Second, I want to add that each game will
have a small discussion after it to justify it.
Third, I will try to limit this to games released in 2012, but
ultimately, it comes down to games I played in 2012, even if they were released
earlier. And fourth, since this is my
blog, the final award will be for something special that many people may
disagree upon. However, I believe it is
one that deserves attention even above all the others. That said, let's get down to it. Starting with the positive awards.
Most Moving: To The
Moon (PC)
To The Moon aims for
a look similar to a 16-bit RPG. However,
this is largely a deception. The game is
more akin to a point and click adventure title which takes you through the
unique premise of re-writing memories of a dying old man to give him his one
last wish. The game is wonderfully human
in it's narrative, throwing in some truly moving character bits with three
twists near the end of the game that I won't dare spoil. There are elements of tragedy and comedy in
this piece as the player guides two scientists through the old man's memories,
making snarky comments when they can and joking, but also being very somber and
serious where appropriate. This game is
about as emotional as anything can get, but sadly, only for the first playthrough. Still, it is well worth the price of
admission and proves that there is still a place for adventure games, provided
they can branch out a bit. DO NOT let
this game be spoiled for you. And also,
if you are not crying by the end, you are made of stone.
It's almost like unraveling an emotional mystery. You know how the story ends. Now, go backwards to see what was the start of all this...and try to re-write it so that there's a happy ending. |
Most Immersive: Journey Collector's Edition (PS3)
Okay, this is
cheating a little, but they all come on one disc, so I count it. Journey Collector's Edition gathers three
games from That Game Company on one disc with a few little mini games they
made. The mini games are fairly unimpressive,
but the powerhouse collection of Flow, Flower, and Journey are some of the most
immersive game experiences a person can have and ultimately utilize the
Playstation 3's unique hardware to astonishing effect. Flow is a very relaxing evolution based game
where you only need to worry about survival.
It is easy to get lost in the sheer simplicity, yet complex growth of
eating your way up from small predator to large one. Flower uses the sixaxis controller's tilt
movements to guide wind so that it can cause flowers to bloom. This game is majestic, creating a feeling of
rebirth and returning color to the world, all while using a relatively unusual
control scheme. It is easy to get lost
in the world and your quest to restore beauty to it. And Journey...Journey is a game that should
be held up as a hallmark for any number of things. Co-op gameplay, platformers, adventure
titles, etc. It truly sucks players in
with a wordless narrative that somehow resonates with everyone and pairs them,
if they are playing online, with a random player. There is no speech nor ways to emote, yet
because of these two character's interaction and how limited, yet universal it
is, being able to do nothing but sing to each other, players will grow more
attached to their partner in Journey than a real life person. They become truly immersed in the
experience. This collector's set and any
of these three games are well worth buying.
One is the teacher. One is the student. Bound together without words, but through solidarity of actions. Humanity as a whole could learn a great deal from Journey. |
Most Streamlined: The
Last Story (Wii)
What can be said
about Operation Rainfall and the saga of bringing this game and Xenoblade
Chronicles stateside? It was epic,
moving, and ultimately, quite successful.
Last Story is an interesting game for a number of reasons. First, it mimics conventions of previous
JRPGs in terms of story and music, however is far more streamlined in its
execution. Players control the character
Zael, on a quest to discover the secret of a strange power he is given and save
a princess, but there are more than a few twists and despite the cliche
surrounding this game, it proves that Nobuo Uematsu and Hironobu Sakaguchi can
still pull at the heart strings.
However, what makes this game most spectacular is the combat and game
design. While players can only control
Zael, Zael can really do it all. He
fights by players running into enemies, running into walls triggers a special
move, he can snipe with his crossbow, he can draw aggro with his special moves,
and he has other tricks for co-op attacks with his AI controlled partners. And, in a pinch, Zael can instruct his allies
on how to fight. This control scheme is
brilliant. It is easy to pick up and
simple to learn, but with the added ability to command allies and perform
combination moves, it adds layers of strategy to the game, including bosses
weak to specific moves, like a fire enchanted sword or a wall jump attack. Upgrading weapons and armor is a breeze,
there are always areas to power level if players want it, and the pace is very
brisk. This is perhaps the most
refreshing JRPG in ages, thanks in great deal to the streamlined game
design.
Look complicated? It's not. This was done with a single button press. No need for complex HUD displays or menus. Just a health bar for you and your party. Now, go nuts. |
Best Use of Digital
Distribution: Y's Origins (PC)
The Y's series is
quite popular in Japan, but
only has a cult following in the US.
However, Y's retains a lot of its popularity thanks to its both game
design and its lead character, Adol Christian.
Bringing Y's Origin, a PC only disc based game in Japan to the
States seemed like a gamble, especially since it had less brand recognition
here and it was a prequel to all the other games, meaning no Adol. However, through Steam it arrived and I am so
glad it did. All the game really needed
was basic translation, thanks to how well it controls, both with a keyboard and
controller. The story is rather meh, but
it does have characters with somewhat interlocking arcs, making replayability a
must. Controls are smooth and
responsive, the menus and game design are straight forward and uncomplicated,
and the graphics are a beautiful mix of 2-d and 3-d. But why is this here? Well, this kind of game receiving a release
on a console or even a hand held would be ludicrous. It's a AAA title in Japan, however in the states, it
would barely garner an audience.
Marketing, creating physical copies, and licensing it through Nintendo,
Sony, or Microsoft, before finally retailing at 40-50 dollars would be a hard
sell. But release it on Steam for 15
dollars and the world opens up to it.
The amazing music, fluid gameplay, and jaw dropping graphics make this
title an easy sell for that price with the trailer alone. This is the best way to use digital
distribution. Take a brilliant title
that is easily AAA value, but which doesn't want to compete in the overblown
console or handheld wars and sell it on Steam or on one of the other digital
distribution networks. Y's Origins is a
sign of the future. And I can't wait.
Wanna know why Y's Origins makes so much sense being sold on Steam for 15-20 dollars? Check out the trailer.
Well, that's all the
positive awards. Now, for the more
interesting negative awards. This should
be fun.
Most
Disappointing: Legend of Zelda Skyward
Sword (Wii)
Before everyone on
earth cries foul at me for defacing the Zelda franchise, hear me out. This game, compared to it's forebearers, is a
piece of garbage. The motion controls
are pathetic. Oh, they work fine, but
they aren't finely tuned enough.
Swinging your sword is easy, but enemies are always faster than you and
will block it with every turn.
Controlling your bird with the motion controller is a chore and a test
of patience, which quickly leads to screaming and frustration. The instrument Link is given to play and
extra items which use the motion controls are poorly implemented and hurt the
immersion. Which is a shame, because the
game has gorgeous graphics, expressive and surprisingly fleshed out characters,
great music, especially in the harp scenes, and some surprisingly enjoyable
twist moments, such as Link suddenly having all his items stolen and having to
work without them for a bit. However,
even without the control problems, this game takes all the worst parts of
modern RPGs and implements them with no care or concern. There are dozens of pointless fetch quests,
and upgrades to items seem to be only temporary at best. There are only a few areas in the game and
they are repeated ad nauseum, including a boss battle which is repeated three
times for no good reason. In short, the
game is padded to hell and controls very poorly. It is still a decent experience, as only a
Zelda game can be, but it hurts from the motion controls and the face palmingly
stupid game design. We expect better
from Zelda games...and this title is a major let down.
Like a barren world with atrocious controls, pitiful game design, and that is padded to all hell? Then Skyward Sword may be just what you are looking for. |
Most Overly Complicated:
Xenoblade Chronicles (Wii)
Ahhh, Xenoblade
Chronicles. I was so excited to play
this, however, it takes all that old JRPGs were fifteen years ago and decides,
"Let's throw a billion menus in for good measure." Xenoblade Chronicles frustrates me. It is a good game. The graphics and scale are astounding, the
characters are likeable, the story takes some surprising twists, and the
setting is something to behold. The
voice actors do a decent enough job and the lack of random encounters and
seamless free roaming is quite nice.
However, it's all too complicated.
Characters wear five pieces of armor most of the time, each with slots
for power gems which you will have in the hundreds 20 hours in. Customizing your characters can take hours in
and of itself, only to find a new piece of armor five minutes later which
requires players to do it all over again.
There are menus for friendship, linking friendship, and skill trees, all
of which are far too convoluted and annoying to deal with. The friendship tracker in particular feels
tacked on at best and the events surrounding friendship are so difficult to
unlock, players probably won't bother anyway.
Monsters do not drop gold, but items, and there are roughly ten million
items in the game, over half of which are only good to sell for money. Perhaps most egregious is how the game lies
to players. See, players only control
one character and get to use his actions.
The others are AI controlled and rock stupid. However, the game makes it look like distance
matters, such as you need to be close enough to hit a monster with your sword
or whatever, but that is not the case.
Often player will be a fair distance away, but if the enemy attacks thin
air, the player still takes damage. This
is teeth grindingly frustrating, especially since attacks all have cool
downs. This game is meant to look like
an MMO, and it shows, but instead of feeling like part of a living world, the
game really just holds players back by using an active time battle system
implemented so poorly it made me throw the controller on the ground and quit
after 40 hours into it. This game
reminds me why JRPGs can be so tiresome.
If they are too over complicated, they cease to be an adventure and
becomes an accounting job.
Cluttered screens? Check. Poor controls? Check. Gameplay so byzantine that a US codebreaker would through down the controller in frustration? You bet your ass. |
Most Poorly Balanced:
Growlanser 4 Wayfarer of Time (PSP)
Oh, Growlanswer, how
you have fallen. I got into the
Growlanser series on the Playstation 2 and was wowed by the unique approach to
real time RPG gameplay, where multiple objectives could occur and players had
to react quickly, but strategically to changes in the game. The characters move and fight in real time
like a strategy game, but level up and have waiting and cool downs like an
RPG. It was a novel approach when I
tried it in 2005 and by now I am an old hand at this. And Growlanser 4 kicked my ass. Every battle in the game required me over leveling
my characters and even then I had to use all my healing items every battle to
survive. It got to such a point where I
could not afford proper armor. This game
throws far more enemies at players in one battle than they can handle, makes
them brutally smart, unrelenting, and cheap, and makes them faster and stronger
than regular characters, even common foot soldiers. I got through twenty hours before rage
quitting. The game was so tiresome and
frustrating I could not keep playing.
Which is a shame, because the characters were decent and the
relationship and holiday systems were amusing.
But this game is too poorly balanced to play. Dark Souls may be hard, but it's only as hard
as you make it. You can offset the
difficulty with intelligence and skill and that shows balanced game design. Growlanser is hard because it is poorly
balanced. No amount of skill will help,
it requires tons of level grinding, luck, and a walkthrough to know when you're
about to walk into an ambush and should buff your characters. Avoid at all costs.
Four of us against fifteen of them, and they have giants. Seems fair. This game is hair pullingly frustrating. |
Most Depressing: Dear
Esther (PC)
I was conflicted over
this, but I think Dear Esther should be here.
Is it a bad game? Well...yes, but
as an experience, I quite enjoyed it. It
is depressing, but the visuals are nice and the story quite well told, with
beautiful imagery and the solitary goal of the game to head towards a light in
the distance. It has an atmosphere of
loneliness and solitude. But why I am
really depressed is in it's choice of game design. It's barely even a game. There is no real interactivity with the
world. It is more like a movie. Some times, that can be good, but even To The
Moon had elements of regular video games to it, such as finding and using items
properly, puzzles, etc. Dear Esther can
be watched on Youtube for almost the same experience as buying it. And that is kind of sad to me. Telling a good story is important yes, but
games are an interactive medium. They need
to interact with the player to draw them in and get them invested. This may have also been released in 2011, not
entirely sure, but again, played it in 2012 so that's why it's on the list.
Did you see the trailer? Good. you no longer have to buy the game cause that's all there is. Walking and listening to the narrator. I just saved you fifteen bucks.
Now for my personal
recommendation. This is a game I feel was
improperly represented and that will soon be forgotten. It is a game many SHOULD play but who few
will. And this may be disputed, but I
stand by this choice.
Most Fun: Splatterhouse (Xbox 360 and PS3)
I know it wasn't
released in 2012, but that was the earliest I could play it and from moment one
I was blown away. Not so much by
anything in particular, but rather by...how fun it was. After dealing with games that just slogged
along, Like Final Fantasy 13 or Xenoblade Chronicles, or even games like God of
War 3 which seemed bogged down with too much pathos and melodrama,
Splatterhouse was refreshing. It was fun
to take on the role of a big bruiser who actually FELT strong, rather than just
being strong in cut scenes. Fighting
monsters and undead to save your girlfriend was really a nice change of
pace. Cliche, but it kept in mind what
was important. Now, Splatterhouse had a
troubled development and it shows. There
are graphical glitches, an entire part of the ending is without sound, and
there are a number of bugs, one of which randomly killed me during a survival
mode. However, if you can get past that,
there is a lot to love here.
Come at me, bro! |
The music is
beautiful in places. The graphics while
not the slickest, have some nice touches.
A personal favorite effect of mine is Rick, the main character, having
his arm torn off, then watching as his body regenerated it. The controls are straightforward brawler
style games where combos are strung together and more powerful moves are bought
through in game currency. However, even
with a basic setup like this, players can bash enemies against the tv screen or
send them flat against the walls in cheesy over the top ways and all the
monster designs have some classic horror roots, like a Leatherface villain, a mutant
King Kong, a corpse monsters, and a poltergeist creature. Possibly the best part of the game are the
characters though. Jenni, the damsel in
distress and Doctor West, the main villain, get little screen time, but put in
amusingly cheesy performances. The show
is stolen, however, by Rick and the Terror Mask, which has possessed him and
given him the power to save Jenni. It
both encourages Rick, while taunting and teasing him, making him question his
own humanity. However, the mask is not
only snarky and wicked, but also shockingly insightful at times, and very
human. This is thanks to the excellent
voice work of Jim Cummings who makes the terror mask despicable, but still
likeable. And pitted with Rick, they
play well off each other.
Look at that. That happens every time you lose a limb in game. How awesome is that?! |
The game has some
genuinely brilliant moments, such as when players compare what they have just
gone through with unlocked bits of Doctor West's diary, hearing a striking
similarity to the deranged West, trying to kill Jenni to revive his lost love,
and Rick, who tears through West's minions to save Jenni. There are some immature bits, like nude
photos of Jenni that are unlockable, but this game is Rated M and uses it to
decent enough effect, trying to build a connection between Rick and Jenni
through scenes of trust, humiliation, and titillation as outlined in these
photos. If you can look past the sexism
and pandering, it does have a purpose.
While it can be a bit bipolar, switching from heavy metal-esque schlocky
action to genuine horror, the tone and atmosphere contribute to the fun factor.
Gory Schlock and subtle horror. Not always in the same proportions, but it still makes for an interesting experience. |
Best reason to buy
Splatterhouse though? The inclusion of
the original Splatterhouse trilogy from arcades and the Sega Genesis as
unlockables. These are classic horror
game throwbacks and use a style of gameplay not seen anymore, which is a 2-d
brawler. There is only one path, not
going up or down on the screen to dodge hits, and the player has to fight their
way through. The Splatterhouse trilogy
has jaw dropping music in places, fun and easy to understand gameplay, and some
of the most chilling and horrific monster designs I've ever seen, from the
ghostly demon who waits for Rick in Hell, to a cthullian monster chasing you on
a boat, to a swarm of undead fetuses trying to eat you, there is something to
be awed and disgusted by at every turn.
Ultimately,
Splatterhouse is not a great or even a good game. It has a number of flaws and a troubled
history. But should you check it
out? Hell yes, you should. The game captures the kind of old school
arcade fun that gamers have been missing in brawlers of late, while still
telling a decent story with very likeable characters. Every line of dialogue the terror mask gives
is awe inspiringly hilarious or surprisingly moving. A personal favorite of mine is "You said
you'd love her till the end of the world, Rick.
Well, the end of the world's here.
Time to show that you're a man of your word."
This game is for
mature audiences, don't misunderstand me.
Kids SHOULD NOT play this game.
But it is fun...and when games have become too complex, disappointing,
or gimmicky and feel like a chore, sometimes a little fun is all we can ask
for.
So, those were my
awards for 2012. You're free to dispute
them if you'd like, I'd love to hear comments about this list, but try to
remember that this is just my personal experience. From one gamer who has watched the industry
grow, change, and stagnate.
Hope to have
something new for 2013 soon, but I've discovered the joys of Perling Video Game
characters, so that might take up a fair chunk of my time. We'll see.
One thing's for sure. I'm not
going anywhere soon.
Thanks to all my
readers up to this point. You guys rock.
Also, if anyone feels I've used their videos or screen caps inappropriately, please just contact me and I'll take them down. Don't have capture tech of my own, sadly, so I make do.
Also, if anyone feels I've used their videos or screen caps inappropriately, please just contact me and I'll take them down. Don't have capture tech of my own, sadly, so I make do.