Everyone
these days has an opinion on KH3, so I figure, why not revive this old,
withered blog and just throw mine out there?
I finished KH3 yesterday and despite having not played the other games
in at least a good 7 years, I remember them very fondly. Vexen was my favorite organization
member in terms of design, voice, and weapon(C’mon, a shield as a weapon? Awesome,
plus it’s cool as heck.) It sold me on the idea that a Final Fantasy and Disney
crossover would work. It’s how I met my current girlfriend. I have a lot of
heartfelt memories for the KH series. That said, Kingdom Hearts 3 is a failure. Long story short, as a game, divorced of story,
it’s pretty good and very fun. As a game with story, it is a convoluted, poorly
paced mess. As a KH game, Kingdom Hearts 3 is woefully inept. As the finale to
the Xehanort, seeker of darkness saga…it’s just an embarrassment.
I’ll go into gameplay and graphics first, then we get
into spoilers.
Gameplay
From a gameplay standpoint, KH3 is at its strongest,
with some very cool additions. Flowmotion can be hard to understand, as the
tutorial doesn’t really go into it, but once you hit your groove, running up
walls, rail sliding, and air dashing is pretty cool. The ability of every keyblade
to weapon change ala Bloodborne is pretty spiffing awesome and each has a
different moveset to accommodate to different players, be they physical,
balanced, or magical. Your partners are smarter. The team choreographed attacks
are fun and flashy. The…Disney theme park rides are out of nowhere and make the
game stupidly easy, however.
The combat in Kingdom Hearts 3 is mostly good, but
feels a bit stiff at times, like when you get combo locked, it is easy to just
be air juggled and killed in the final stretch. It feels just a smidge like you
have less control than in KH 2 or Birth by sleep, which is a disappointment.
There’s a lot to say about the gameplay outside of
battles, but not much of it is good. There are minigames in this setup, but
they feel…oddly soulless compared to previous KH games. Some are a blast, like
dancing in Corona or the cooking, which can be charming. However, most of them
feel like, why did you bother? Couldn’t this time have been spent improving
what we already have? The game and watch extra games, Classic kingdom SHOULD have
been a one off joke, rather than over a dozen extra games that few people will
ever play and even fewer will actually enjoy. The scavenger hunt for crabs in
Pirates of the Carribean is tedious and though ship combat is pretty fun, it
loses its luster fast. The scavenger hunts for pictures with your phone to make
new synthesis items is a cool idea, but synthesis is way more boring and I
barely used it. And hunting lucky emblems gets tedious fast unless you just do
it as you go. There isn’t much to like outside of combat. Exploring some of the
beautiful worlds is fun, more on that with graphics, but it’s…ultimately
pointless. Oh, and don’t forget Gummi ships. God, I know you tried. They’re
back, and they’re a giant waste of time.
KH3 has barely any secrets or extra content. Only
about a dozen battle arenas AFTER you beat the final boss with ONE secret boss.
No, it’s not Sephiroth. A stark contrast to the 5 super hard secret bosses of
KH 1. There isn’t even an arena here to grind or win cool prizes from.
Graphics
and Sound
Graphically, the game has an uncanny valley feeling to
it. The unreal engine…works pretty good for the pixar worlds and the overall KH-centric
worlds, but anything meant to be 2-d, like Hercules and Olympus are…a bit
weird. You get used to it though, and it’s got a ton of detail. The pixar
worlds are pretty lush and even Pirates of the Caribbean looks decent. Some
worlds, however, are noticeably duller and emptier than others, like Arendelle
being a boring frozen trek up a mountain. That doesn’t detract from the visual
splendor of battle, though. The keyblades, are another matter. Almost all of
them are garishly ugly, which is a shame, considering how interesting the alternate
modes are. You don’t even get a cool Keyblade for the final stretch, like
Oblivion or Oathkeeper.
Sound wise, the music is excellent and most the soundtrack
and sound effects hit a sweet spot that KH has always occupied for feeling good
while playing. The voice acting…is often hit or miss, as Haley Joel…kinda outgrew
Sora in the 13 years since KH 2. It feels weird, like he’s stuck in that high
pitched puberty phase. And other line reads are very wonky, such as with the
new Mickey actor or some of the characters later.
The
Missing
This leads into why I called this a rushed game. This
has some spoilers, so if you’re iffy about anything, turn back here.
There is a ton of stuff here that hints at a bigger
game, what KH3 was supposed to be. Maybe it will be remade in one of the dozen
or so re-releases we can expect before the next big thing, but…plot points are
introduced and dropped as setup and bait for sequels. Potential chances to
revisit the Disney worlds are also wasted here. Most critically, are the wasted
opportunities. Castle Oblivion, World of Departure, and Radiant Garden, as well
as Dark World, are ALL shown in the game in CUTSCENES. You cannot visit them.
These were some of the most beautifully rendered and amazing worlds in past KH
games, with Dark World being an opportunity to see what was beyond the door of
light. None of the are utilized, but the assets are all there…it feels like
they were GOING to be utilized, but time, money, or interference kicked them to
the curb. And we get only one reference to our past Final Fantasy friends. The
rest of the game ignores them completely. This is shameful. Kingdom Hearts was
sold as a crossover of the epic stories and melodrama of Final Fantasy with the
light hearted whimsy of Disney. And to remove one half of the equation? It
wastes characters we’ve come to know throughout the other games. If we HAD been
allowed a tournament mode, to visit Radiant Garden, or hell, a new FF world, we
could have seen them all again. Even Twilight town, which you do get to visit,
is HUGELY downsized, basically made into one town square, and a forest path(Also
missing all its FF characters who were regular residents there). No mansion to
explore, no train station, hell, the iconic clock tower of the town cannot even
be approached in this game. Let’s not even get started on Yen Sid’s tower,
which we visit like half a dozen times, but can never explore. Winnie the Pooh
gets three short minigames, all the same kind of game, then his world is over.
What. A. Load. Also, finish Olympus. Go on, I’ll wait. See that black box Pete
digs up? Looks spooky, don’t it? Like maybe we come back for a second act
surprise in Olympus to deal with it? Nope! Gets totally ignored. This game
feels rushed and empty compared to previous entries. You don’t need a huge
Final Fantasy cast to make it good, Birth By Sleep got away with a single Final
Fantasy cameo and it was fine, but you rushed this game out the door and it
shows. You had 13 years and it still felt rushed.
Plot
and Writing
And now, we get to major spoilers. Turn back now, lest
you have the whole plot revealed to you. I do want to say, the opening movie
and the framing device of Eraqus and Xehanort playing a chess game is kinda
cool. It would be even cooler if it had more parallels to the game at large,
but…it all comes back in the end, to some rather unsatisfying results.
Okay, first, the Disney worlds come in two flavors.
Retellings of old stories, and fun new side adventures. Big Hero 6, Monster’s
Inc. and Toy Story are excellent self contained adventures, because they do
something new or different with the material. Tangled, Frozen, and Pirates are
boring, lifeless wastes of time, because they rehash and rush you through the
movie stories where you do almost nothing and are just there because you have
to be. The writing is almost always a bit wonky, though. Buzz Lightyear feels overly
paranoid, and the re-hash worlds are really lifeless with scripts lifted
straight from the movies, but I do like the Monsters Inc. world and The team
dynamic of Big Hero 6 in San Fransokyo was a lot of fun.
Pacing-wise, the story is atrocious. You have a plot
dump of cut-scenes after every two or so worlds, but it never feels organic or
natural. It feels like a bad fanfic writer was hired to do the plotting and
character writing throughout, with the world running on, BECAUSE I SAY SO,
OKAY? There is no real pacing until the ending. Up until that point, you just
go from world to world, dealing with their barebones story and lackluster bad
guy cameo, then you get all the spoilers and plot details at the very end, with
no build up, emotional pay off, or really, any characters beyond Sora. There
are people there, but they may as well be card board cut outs.
The story also feels highly contradictory when it comes
to gameplay vs cutscenes. The Organization routinely throws Sora and co. around
in cut scenes, but get wasted in the actual gameplay. This feels very much like
it runs on BECAUSE. The player feels divorced from the story as a whole. The
big bad, Xehanort, in our final confrontation, has the strongest Keyblade, can
control time, space, and even reality to a degree in our final battle…and yet,
we trash him. How does that work?! Larxene tosses me down a mountain, twice,
but she’s the first to go out when I face her in the final battles. We get the villains
withering on about how evil and powerful they are and all these minor plot
points that NEVER pay off. Pete and Maleficent are USELESS in this game and do
little more than cameo.
Now, let’s get to the heart of the issues here. We do
not get a chance for other characters to breathe. We see them in cutscene after
cutscene after cutscene, but it’s like watching a bad movie to another game, we
don’t get a good feel for them. We are told they’re strong or important, but that
buildup is universally betrayed by the end of the game. There are a few
moments, a few brief bright moments where characters can be themselves…and this
is what gave me the most joy in the game. Vanitas being scared by Sully and
tossed into three doors and a wood chipper? Hilarious. Demyx being strong armed
into helping out the good guys after a shouting match with Vexen? Wonderful.
Saix and Axel sharing ice cream on the Twilight Town Clock tower before the
climactic battle? Where. Was. More. Of. This? We get the game withering on
about the importance of the 7 guardians of light and 13 darknesses, but…save
for these brief moments, we get no feel for who anyone is, beyond Sora. And we
might know who Riku or Kairi are historically, but they feel flat, empty, and
pointless in this story. Characters are plot devices here rather than living
breathing entities. Even Sora falls prey to this. This is a kid, who’s saved
the entirety of creation two times over. But he sees a giant heartless tornado,
(Bear in mind that at this point, he’s trashed four titans in Olympus, WITHOUT his
other keyblade buddies as backup) and suddenly, “There’s no hope! I’m weak
without my friends! Everything’s over!” It feels so out of character and tone
deaf, servicing one scene rather than the story as a whole. Wasted time all
around. Axel and Kairi get benched because “Ooooo, they’re training to be keyblade
masters!” but Axel gets chumped almost immediately in the final battle and Kairi
gets…are you ready for this? Kidnapped
and killed at the end of the game. Kairi, I barely knew ye…no, literally, I
think I saw you hold a keyblade in like…one scene? You weren’t in this game.
Speaking of not in this game, Xion and Roxas come back…for like a minute…with
almost no explanation for Xion and a blink and you miss it explanation for
Roxas. What a disservice to all these characters.
The end of the game feels like a stitched together
Frankenstein of cutscenes. We get Organization members dropping humanizing
secrets never before explored or hinted at in other games to try and make us
feel the feels when…they’ve been as pointlessly evil or under utilized as
anything else. We have an ENTIRE SECTION where Sora dies, has to scavenger hunt
HIMSELF back to reality, and then, the scene where he dies plays, AGAIN, but THIS
time, there’s something different…you could have excised that entire section,
but “Ooops, we didn’t have time to finish it, rushed game, throw it in anyway
and stitch it together!” We also have stuff that feels like it was retconned and
added in, like a sub plot of a girl who used to be in Radiant Gardens that is
important and that Ansem is looking for, but…who is she and why is she needed?
Never answered. And then the three giant battles against a heartless swarm all
back to back at the end of the game, culminating in a character we’ve never
seen before offering us help and then a giant keyblade swarm saves the day…look,
I get what you were trying to do. These were keyblade masters from the past,
laid to rest in the graveyard, with each of their names being a reaction
command to help us fight, but…it feels so out of place, not built up or
explained properly, and…just running on BECAUSE.
There are also so many moments of stupidity that come
about from trying to make something cool, but which don’t make sense. Why can
Sora summon Disney rides? How about, Master Yen Sid says, this is because of
your training to be a master. You can call on the power of other worlds, or
some BS? Never explained. Why do we go to Disney worlds when the power of
waking is never hinted at being released in them? It was in us all along? Makes
no sense! Xehanort in his final battle says you need darkness and light to
clash to make keys…why not get one guardian, throw your followers to them to
die, then kill the last one to make your super duper mega key? Makes no sense!
You have been shown to kidnap people for your purposes, and TRAVEL THROUGH TIME
for some reason, but…you can’t just take Kairi, or Aqua, or one of the isolated
guardians(We see Ansem visit, chat with, and try to kill Aqua, BTW, guess you
didn’t need ALL those guardains), send them through a gauntlet, and not bother
with Sora, who has TOTALLY wrecked your plans twice already. Then, there are
the smaller moments. Xigbar is about to die, so he teleports up to a high
ledge, then falls off a cliff…if you had enough juice to teleport…why not
LEAVE?! Terra gets whooped up, but then his heartless is suddenly holding his
heart, what happened to the lingering spirit armor we saw fighting?! Plot
points dropped just to force us through to the end of the game. Why do we say
that evil Riku is a time traveler when he’s really a replica? Was that needed?
Call him a replica! And why does good Riku have his replica’s ghost? Ugh…The
plot confusion isn’t helped by like three versions of Riku, Sora, and Xehanort
all existing at once and looking very, VERY similar to one another.
Now, for the ending. After all I’ve said, I must hate
it, right? Actually…not really. Listen,
I think the storytelling has been shit, but I do actually like the resolutions
we get, barring one thing. So, they show Kairi dying(Yeah, I’m so sure, after
Sora and Riku have died like twice each) and Sora has to go save her…we don’t
see any of that. That’s stupid. That’s a waste of Kairi, disempowering her
completely and, like so many other characters, making her a plot object rather than
a person. BUT…and this is what matters, the ending does give us a satisfying conclusion
to all the plot threads, for the most part. We see all the Disney worlds
resolved peacefully, we see Radiant Gardens returned to glory, Ven, Terra, and
Aqua pay their last respects, Axel, Saix, Roxas, Xion, and the Twilight town
gang get to all hang out, Sora and Kairi are together on Destiny Islands,
Mickey returns home, Riku takes a revived Namine(Yeah, she only appears in the
ending, another wasted character) going out to explore the universe. If you wanna nitpick, we don’t see a happy
ending for Demyx, which is kind of a bummer, as all his scenes are actually
pretty fun, but overall…yeah, this resolves everything. And I’m mostly content
with it. A lot from the baddies’ perspective is unexplained, but…they’re dead,
what do I care? And the teaser ending with Xigbar not being who he appeared…is
kinda cool, as he always seemed to have more going on than anyone else. We
needed more with the organization members, honestly. I wanted to know who Demyx
and Luxord were before…and it’s clear the writers wanted to do something with
Marluxia and Larxene, but…well, guess we’ll never know now.
Kingdom Hearts 3 made me feel like I was wasting my
time for about twenty of the twenty seven hours I was playing. It’s a rushed
disappointment that MIGHT be fixed in subsequent releases or DLC…but I won’t
hold my breath. It’s not a bad game, as far as games go, but it is a waste for
KH fans. I don’t regret playing it, because I did get my resolution and
endings, but I doubt I will ever play it again. KH1, three times, KH2, three
times, Birth by Sleep, three times, but KH3? Yeah, no. I’d rather replay KH 2
and dream of what might yet have been.