Saturday, January 5, 2013

Video Game Growing Pains Awards 2012



            It's the start of 2013 as of this post and since so many others are making awards lists, or something similar, I figured I may as well do the same.  However, top 5 or 10 lists don't necessarily give the attention to games and their faults or merits that I think they deserve.  And, since this blog is meant to be something both for instruction as well as enjoyment, I figured I would try something different.  So, we will have 9 awards.  4 good, 4 bad, and one of a more personal nature.  First, I want to say that this is restricted to games that I have played this year.  Second, I want to add that each game will have a small discussion after it to justify it.  Third, I will try to limit this to games released in 2012, but ultimately, it comes down to games I played in 2012, even if they were released earlier.  And fourth, since this is my blog, the final award will be for something special that many people may disagree upon.  However, I believe it is one that deserves attention even above all the others.  That said, let's get down to it.  Starting with the positive awards.

Most Moving: To The Moon (PC)
To The Moon aims for a look similar to a 16-bit RPG.  However, this is largely a deception.  The game is more akin to a point and click adventure title which takes you through the unique premise of re-writing memories of a dying old man to give him his one last wish.  The game is wonderfully human in it's narrative, throwing in some truly moving character bits with three twists near the end of the game that I won't dare spoil.  There are elements of tragedy and comedy in this piece as the player guides two scientists through the old man's memories, making snarky comments when they can and joking, but also being very somber and serious where appropriate.  This game is about as emotional as anything can get, but sadly, only for the first playthrough.  Still, it is well worth the price of admission and proves that there is still a place for adventure games, provided they can branch out a bit.  DO NOT let this game be spoiled for you.  And also, if you are not crying by the end, you are made of stone.
It's almost like unraveling an emotional mystery.  You know how the story ends.  Now, go backwards to see what was the start of all this...and try to re-write it so that there's a happy ending.

Most Immersive:  Journey Collector's Edition (PS3)
Okay, this is cheating a little, but they all come on one disc, so I count it.  Journey Collector's Edition gathers three games from That Game Company on one disc with a few little mini games they made.  The mini games are fairly unimpressive, but the powerhouse collection of Flow, Flower, and Journey are some of the most immersive game experiences a person can have and ultimately utilize the Playstation 3's unique hardware to astonishing effect.  Flow is a very relaxing evolution based game where you only need to worry about survival.  It is easy to get lost in the sheer simplicity, yet complex growth of eating your way up from small predator to large one.  Flower uses the sixaxis controller's tilt movements to guide wind so that it can cause flowers to bloom.  This game is majestic, creating a feeling of rebirth and returning color to the world, all while using a relatively unusual control scheme.  It is easy to get lost in the world and your quest to restore beauty to it.  And Journey...Journey is a game that should be held up as a hallmark for any number of things.  Co-op gameplay, platformers, adventure titles, etc.  It truly sucks players in with a wordless narrative that somehow resonates with everyone and pairs them, if they are playing online, with a random player.  There is no speech nor ways to emote, yet because of these two character's interaction and how limited, yet universal it is, being able to do nothing but sing to each other, players will grow more attached to their partner in Journey than a real life person.  They become truly immersed in the experience.  This collector's set and any of these three games are well worth buying.
One is the teacher.  One is the student.  Bound together without words, but through solidarity of actions.  Humanity as a whole could learn a great deal from Journey.

Most Streamlined: The Last Story (Wii)
What can be said about Operation Rainfall and the saga of bringing this game and Xenoblade Chronicles stateside?  It was epic, moving, and ultimately, quite successful.  Last Story is an interesting game for a number of reasons.  First, it mimics conventions of previous JRPGs in terms of story and music, however is far more streamlined in its execution.  Players control the character Zael, on a quest to discover the secret of a strange power he is given and save a princess, but there are more than a few twists and despite the cliche surrounding this game, it proves that Nobuo Uematsu and Hironobu Sakaguchi can still pull at the heart strings.  However, what makes this game most spectacular is the combat and game design.  While players can only control Zael, Zael can really do it all.  He fights by players running into enemies, running into walls triggers a special move, he can snipe with his crossbow, he can draw aggro with his special moves, and he has other tricks for co-op attacks with his AI controlled partners.  And, in a pinch, Zael can instruct his allies on how to fight.  This control scheme is brilliant.  It is easy to pick up and simple to learn, but with the added ability to command allies and perform combination moves, it adds layers of strategy to the game, including bosses weak to specific moves, like a fire enchanted sword or a wall jump attack.  Upgrading weapons and armor is a breeze, there are always areas to power level if players want it, and the pace is very brisk.  This is perhaps the most refreshing JRPG in ages, thanks in great deal to the streamlined game design. 
Look complicated?  It's not.  This was done with a single button press.  No need for complex HUD displays or menus.  Just a health bar for you and your party.  Now, go nuts.

Best Use of Digital Distribution: Y's Origins (PC)
The Y's series is quite popular in Japan, but only has a cult following in the US.  However, Y's retains a lot of its popularity thanks to its both game design and its lead character, Adol Christian.  Bringing Y's Origin, a PC only disc based game in Japan to the States seemed like a gamble, especially since it had less brand recognition here and it was a prequel to all the other games, meaning no Adol.  However, through Steam it arrived and I am so glad it did.  All the game really needed was basic translation, thanks to how well it controls, both with a keyboard and controller.  The story is rather meh, but it does have characters with somewhat interlocking arcs, making replayability a must.  Controls are smooth and responsive, the menus and game design are straight forward and uncomplicated, and the graphics are a beautiful mix of 2-d and 3-d.  But why is this here?  Well, this kind of game receiving a release on a console or even a hand held would be ludicrous.  It's a AAA title in Japan, however in the states, it would barely garner an audience.  Marketing, creating physical copies, and licensing it through Nintendo, Sony, or Microsoft, before finally retailing at 40-50 dollars would be a hard sell.   But release it on Steam for 15 dollars and the world opens up to it.  The amazing music, fluid gameplay, and jaw dropping graphics make this title an easy sell for that price with the trailer alone.  This is the best way to use digital distribution.  Take a brilliant title that is easily AAA value, but which doesn't want to compete in the overblown console or handheld wars and sell it on Steam or on one of the other digital distribution networks.  Y's Origins is a sign of the future.  And I can't wait.
 Wanna know why Y's Origins makes so much sense being sold on Steam for 15-20 dollars?  Check out the trailer.

Well, that's all the positive awards.  Now, for the more interesting negative awards.  This should be fun.

Most Disappointing:  Legend of Zelda Skyward Sword (Wii)
Before everyone on earth cries foul at me for defacing the Zelda franchise, hear me out.  This game, compared to it's forebearers, is a piece of garbage.  The motion controls are pathetic.  Oh, they work fine, but they aren't finely tuned enough.  Swinging your sword is easy, but enemies are always faster than you and will block it with every turn.  Controlling your bird with the motion controller is a chore and a test of patience, which quickly leads to screaming and frustration.  The instrument Link is given to play and extra items which use the motion controls are poorly implemented and hurt the immersion.  Which is a shame, because the game has gorgeous graphics, expressive and surprisingly fleshed out characters, great music, especially in the harp scenes, and some surprisingly enjoyable twist moments, such as Link suddenly having all his items stolen and having to work without them for a bit.  However, even without the control problems, this game takes all the worst parts of modern RPGs and implements them with no care or concern.  There are dozens of pointless fetch quests, and upgrades to items seem to be only temporary at best.  There are only a few areas in the game and they are repeated ad nauseum, including a boss battle which is repeated three times for no good reason.  In short, the game is padded to hell and controls very poorly.  It is still a decent experience, as only a Zelda game can be, but it hurts from the motion controls and the face palmingly stupid game design.  We expect better from Zelda games...and this title is a major let down.
Like a barren world with atrocious controls, pitiful game design, and that is padded to all hell?  Then Skyward Sword may be just what you are looking for.

Most Overly Complicated: Xenoblade Chronicles (Wii)
Ahhh, Xenoblade Chronicles.  I was so excited to play this, however, it takes all that old JRPGs were fifteen years ago and decides, "Let's throw a billion menus in for good measure."  Xenoblade Chronicles frustrates me.  It is a good game.  The graphics and scale are astounding, the characters are likeable, the story takes some surprising twists, and the setting is something to behold.  The voice actors do a decent enough job and the lack of random encounters and seamless free roaming is quite nice.  However, it's all too complicated.  Characters wear five pieces of armor most of the time, each with slots for power gems which you will have in the hundreds 20 hours in.  Customizing your characters can take hours in and of itself, only to find a new piece of armor five minutes later which requires players to do it all over again.  There are menus for friendship, linking friendship, and skill trees, all of which are far too convoluted and annoying to deal with.  The friendship tracker in particular feels tacked on at best and the events surrounding friendship are so difficult to unlock, players probably won't bother anyway.  Monsters do not drop gold, but items, and there are roughly ten million items in the game, over half of which are only good to sell for money.  Perhaps most egregious is how the game lies to players.  See, players only control one character and get to use his actions.  The others are AI controlled and rock stupid.  However, the game makes it look like distance matters, such as you need to be close enough to hit a monster with your sword or whatever, but that is not the case.  Often player will be a fair distance away, but if the enemy attacks thin air, the player still takes damage.  This is teeth grindingly frustrating, especially since attacks all have cool downs.  This game is meant to look like an MMO, and it shows, but instead of feeling like part of a living world, the game really just holds players back by using an active time battle system implemented so poorly it made me throw the controller on the ground and quit after 40 hours into it.  This game reminds me why JRPGs can be so tiresome.  If they are too over complicated, they cease to be an adventure and becomes an accounting job.
Cluttered screens?  Check.  Poor controls?  Check.  Gameplay so byzantine that a US codebreaker would through down the controller in frustration?  You bet your ass.

Most Poorly Balanced: Growlanser 4 Wayfarer of Time (PSP)
Oh, Growlanswer, how you have fallen.  I got into the Growlanser series on the Playstation 2 and was wowed by the unique approach to real time RPG gameplay, where multiple objectives could occur and players had to react quickly, but strategically to changes in the game.  The characters move and fight in real time like a strategy game, but level up and have waiting and cool downs like an RPG.  It was a novel approach when I tried it in 2005 and by now I am an old hand at this.  And Growlanser 4 kicked my ass.  Every battle in the game required me over leveling my characters and even then I had to use all my healing items every battle to survive.  It got to such a point where I could not afford proper armor.  This game throws far more enemies at players in one battle than they can handle, makes them brutally smart, unrelenting, and cheap, and makes them faster and stronger than regular characters, even common foot soldiers.  I got through twenty hours before rage quitting.  The game was so tiresome and frustrating I could not keep playing.  Which is a shame, because the characters were decent and the relationship and holiday systems were amusing.  But this game is too poorly balanced to play.  Dark Souls may be hard, but it's only as hard as you make it.  You can offset the difficulty with intelligence and skill and that shows balanced game design.  Growlanser is hard because it is poorly balanced.  No amount of skill will help, it requires tons of level grinding, luck, and a walkthrough to know when you're about to walk into an ambush and should buff your characters.  Avoid at all costs.
Four of us against fifteen of them, and they have giants.  Seems fair.  This game is hair pullingly frustrating.

Most Depressing: Dear Esther (PC)
I was conflicted over this, but I think Dear Esther should be here.  Is it a bad game?  Well...yes, but as an experience, I quite enjoyed it.  It is depressing, but the visuals are nice and the story quite well told, with beautiful imagery and the solitary goal of the game to head towards a light in the distance.  It has an atmosphere of loneliness and solitude.  But why I am really depressed is in it's choice of game design.  It's barely even a game.  There is no real interactivity with the world.  It is more like a movie.  Some times, that can be good, but even To The Moon had elements of regular video games to it, such as finding and using items properly, puzzles, etc.  Dear Esther can be watched on Youtube for almost the same experience as buying it.  And that is kind of sad to me.  Telling a good story is important yes, but games are an interactive medium.  They need to interact with the player to draw them in and get them invested.  This may have also been released in 2011, not entirely sure, but again, played it in 2012 so that's why it's on the list.
 Did you see the trailer?  Good.  you no longer have to buy the game cause that's all there is.  Walking and listening to the narrator.  I just saved you fifteen bucks.


Now for my personal recommendation.  This is a game I feel was improperly represented and that will soon be forgotten.  It is a game many SHOULD play but who few will.  And this may be disputed, but I stand by this choice. 

Most Fun:  Splatterhouse (Xbox 360 and PS3)

I know it wasn't released in 2012, but that was the earliest I could play it and from moment one I was blown away.  Not so much by anything in particular, but rather by...how fun it was.  After dealing with games that just slogged along, Like Final Fantasy 13 or Xenoblade Chronicles, or even games like God of War 3 which seemed bogged down with too much pathos and melodrama, Splatterhouse was refreshing.  It was fun to take on the role of a big bruiser who actually FELT strong, rather than just being strong in cut scenes.  Fighting monsters and undead to save your girlfriend was really a nice change of pace.  Cliche, but it kept in mind what was important.  Now, Splatterhouse had a troubled development and it shows.  There are graphical glitches, an entire part of the ending is without sound, and there are a number of bugs, one of which randomly killed me during a survival mode.  However, if you can get past that, there is a lot to love here. 
Come at me, bro!

The music is beautiful in places.  The graphics while not the slickest, have some nice touches.  A personal favorite effect of mine is Rick, the main character, having his arm torn off, then watching as his body regenerated it.  The controls are straightforward brawler style games where combos are strung together and more powerful moves are bought through in game currency.  However, even with a basic setup like this, players can bash enemies against the tv screen or send them flat against the walls in cheesy over the top ways and all the monster designs have some classic horror roots, like a Leatherface villain, a mutant King Kong, a corpse monsters, and a poltergeist creature.  Possibly the best part of the game are the characters though.  Jenni, the damsel in distress and Doctor West, the main villain, get little screen time, but put in amusingly cheesy performances.  The show is stolen, however, by Rick and the Terror Mask, which has possessed him and given him the power to save Jenni.  It both encourages Rick, while taunting and teasing him, making him question his own humanity.  However, the mask is not only snarky and wicked, but also shockingly insightful at times, and very human.  This is thanks to the excellent voice work of Jim Cummings who makes the terror mask despicable, but still likeable.  And pitted with Rick, they play well off each other. 
Look at that.  That happens every time you lose a limb in game.  How awesome is that?!

The game has some genuinely brilliant moments, such as when players compare what they have just gone through with unlocked bits of Doctor West's diary, hearing a striking similarity to the deranged West, trying to kill Jenni to revive his lost love, and Rick, who tears through West's minions to save Jenni.  There are some immature bits, like nude photos of Jenni that are unlockable, but this game is Rated M and uses it to decent enough effect, trying to build a connection between Rick and Jenni through scenes of trust, humiliation, and titillation as outlined in these photos.  If you can look past the sexism and pandering, it does have a purpose.  While it can be a bit bipolar, switching from heavy metal-esque schlocky action to genuine horror, the tone and atmosphere contribute to the fun factor.
Gory Schlock and subtle horror.  Not always in the same proportions, but it still makes for an interesting experience.

Best reason to buy Splatterhouse though?  The inclusion of the original Splatterhouse trilogy from arcades and the Sega Genesis as unlockables.  These are classic horror game throwbacks and use a style of gameplay not seen anymore, which is a 2-d brawler.  There is only one path, not going up or down on the screen to dodge hits, and the player has to fight their way through.  The Splatterhouse trilogy has jaw dropping music in places, fun and easy to understand gameplay, and some of the most chilling and horrific monster designs I've ever seen, from the ghostly demon who waits for Rick in Hell, to a cthullian monster chasing you on a boat, to a swarm of undead fetuses trying to eat you, there is something to be awed and disgusted by at every turn.

Ultimately, Splatterhouse is not a great or even a good game.  It has a number of flaws and a troubled history.  But should you check it out?  Hell yes, you should.  The game captures the kind of old school arcade fun that gamers have been missing in brawlers of late, while still telling a decent story with very likeable characters.  Every line of dialogue the terror mask gives is awe inspiringly hilarious or surprisingly moving.  A personal favorite of mine is "You said you'd love her till the end of the world, Rick.  Well, the end of the world's here.  Time to show that you're a man of your word."

This game is for mature audiences, don't misunderstand me.  Kids SHOULD NOT play this game.  But it is fun...and when games have become too complex, disappointing, or gimmicky and feel like a chore, sometimes a little fun is all we can ask for.

So, those were my awards for 2012.  You're free to dispute them if you'd like, I'd love to hear comments about this list, but try to remember that this is just my personal experience.  From one gamer who has watched the industry grow, change, and stagnate.

Hope to have something new for 2013 soon, but I've discovered the joys of Perling Video Game characters, so that might take up a fair chunk of my time.  We'll see.  One thing's for sure.  I'm not going anywhere soon.

                          Thanks to all my readers up to this point.  You guys rock.         

Also, if anyone feels I've used their videos or screen caps inappropriately, please just contact me and I'll take them down.  Don't have capture tech of my own, sadly, so I make do.