This week's
topic is bittersweet for me. You see,
for a brief period of time, one team of developers had my heart, my soul, and
the power to cash any check from me, which I would pay without question,
provided it meant more of one game. That
team is the one that made the game Aquaria, Bit Blot. And...then the disappointment comes. That being said, I still respect the star of
our topic today for what he's done.
Today, the design and musical genius of Alec Holowka.
So much genius...yet, it's not aimed in the direction I desire TT_TT |
Alec
Holowka got his first big start in game design with the masterpiece,
Aquaria. This game is ranked in my top
10 of games, bearing in mind that I've played over 1000 titles...yeah, that's a
big flippin deal. So, let's take a
journey. It's 2010, I've got my laptop,
it's moderately powerful, and me, having seen an awards show in 2009 that
spotlighted a strange, but beautiful title...decide to download the demo for
Aquaria. My god...Aquaria.
From both a music and a design standpoint, Aquaria is a masterpiece. Go out and play it now. NOW!!! |
One part
Metroid, one part Ecco the Dolphin, and one part the most bittersweet of
stories, Aquaria captivated me from start to finish. Derek Yu and Alec Holowka were the designers
responsible for bringing the game to life, alongside the voice talent of JennaSharpe. Derek Yu is worthy of a spotlight
in his own right, but today, we're talking about Alec. See, Aquaria is a PC game that focuses on
exploration and combat, much like Metroid, but which takes place almost
exclusively under water. It features a
song based system of auditory, color, and shape recognition for puzzles and
fighting enemies that managed to be intuitive, memorable, and strangely
haunting, as a way of making the music a more real part of the game. All these design works belong to Alec.
The voice of Naija, who gave life to Alec Holowka's compositions? |
That would be the amazing Jenna Sharpe. Please, game designers, HIRE THIS WOMAN! She is just fantastic. |
Alec
Holowka is a brilliant game designer. He's got a real knack for coding, and using
the engines at his disposal to make a title memorable, intuitive, and
enjoyable. However that's not all. Aquaria also features some of the most
beautiful music I've ever heard and Alec was the first composer aside from
Nobuo Uematsu to make me break down and cry from the sheer beauty and tragedy
of the music alone. Lost to the Waves
and Fear the Dark from the Aquaria sound track should be all one needs to prove
the sheer power of his rhythm and melody, however he manages to perfectly mix
peaceful, exciting, sorrowful, and upbeat all within a few tracks. Aquaria is a musical tour de force and while
I have a bone to pick with Alec...his work in the industry after Aquaria continues
to prove that he's still a genius. It's
hard to pin down what makes his music so good beyond base composition. With Laura Shigihara, it's somewhat
easy. It's clear that her works start
from the piano, coupled with her ability to listen and play by ear, which she
builds upon for either vocal or symphonic additions. Alec's work tends to have a synth base, but
synth music is a dime a dozen in the world...it's hard to say what makes his
special other than it just feels...right.
No matter the piece, it manages to not pull at emotions, but imbue them
into others.
Now, I've
built this up enough. Why do I have a
bone to pick with Holowka? Well, he and
Derek Yu ended Aquaria on a To Be
Continued that both admitted they had no plans to go back to...sigh...yeah,
that's petty of me, but I feel that was petty of them too. We didn't need that...the story was complete,
so...anyway, moving on.
Following
his work on Aquaria, Holowka started up Infinite Ammo, a blog dedicated to the
work on his game, Marion. Marion
was eventually scrapped. AGGGGGHHHHH...Yes,
Marion was
going to be a spiritual successor to Aquaria with a wonderfully captivating
premise of a puppet cutting her strings, using them as weapons, and finding a
destiny of her own, free of the manipulations of others.
I can only dream of what could have been... |
Sigh...so,
I'm a bit peeved with Holowka. I can't
really blame the guy, though. He went
through a rough patch, trying to find a team, dealing with a cancelled
superhero mobile game, and having to rebuild much of Marion from scratch after changing it's art
direction. It's just frustrating to know
there's this work of genius that's...never going to be made.
That being
said, it hasn't stopped me from loving his work. Near the end/middle of Marion's demise, he worked on a game called
Paper Moon, which was a free flash game.
It was a cute little title, with a simple, lilting melody that inspired
a sort of relaxed pace, despite the game being timed and failure being heavily
penalized. Holowka made the music for
this title, as well as the unique mechanic of, since the world is paper,
causing the world around you to rapidly fold in or out to create a hectic, but
interesting platforming experience.
Trust me...insanely addicting. This game will eat hours out of your day like minutes. |
Now, this
about covers my experience with Holowka's work, but it extends far beyond
that. He wrote music for the interesting
little 16-bit throwback, Offspring Fling, featuring a bird-like creature
throwing their offspring to solve puzzles, and did both coding and music on an
odd title called Planet Punch where...a cloud...punches things...and it's a
space based shooter...yeah, that's a weird one.
Either way, both titles showcased more of his talents. Offspring Fling featured some unique tracks
that managed to mimic the 16-bit stylings we grew up with, but with as much
flair as the best of Uematsu. Planet
Punch had a different, more harsh style of music not unlike the scratches and
beats of a DJ.
Really should give this game a try... |
The game
most people might know Holowka for, and yet not know him for, is Towerfall
Ascension. The game where you shoot a
limited number of arrows at enemies in an arena, Super Smash Brothers-esque
battle for survival. It was the killer
app for the Ouya for a time before it's eventual port to PC and console. Holowka did the music and by god, is it
glorious. It manages to remind me why I
loved the man to begin with, because the tracks are so memorable and so
engrossing.
Aright...it's not JUST the music that's got me interesting. |
At present,
Holowka appears to be working on three separate projects. Portico, which is described as a
puzzle-trap-defense title, Skytorn, a game that appears to be
Metroidvania-esque with a character exploring islands in the sky, and Night in
the Woods, an odd little title featuring anthropomorphic animals in a game that
seems to be part exploration, part commentary on the state of life, and part
trippy as hell visual experience.
Look, I
cannot state enough how amazing Holowka is as both a designer and a
composer. Musician...well, I wouldn't go
that far, but he's able to do amazing things with both lines of code and notes
on a sheet of paper. I may have my
personal issues with the guy, but check out his work. All of his games are highly memorable and
even if you're not into games, his music is soul rending and soul soothing, all
at once.
Thankfully,
Holowka himself has set up links to all his projects, past and present, at his
blog, here. Also, check out his band camp
and support him, here. Aquaria gets its own special mention. Find it here.
Shine on, Naija. I miss you. Maybe someday, we'll get that Aquaria 2. Eh? Mr. Holowka...? |
I started
off calling him Alec and ended with Holowka because I felt like the man I
admired betrayed me, just a little bit.
It's not his fault, really...he doesn't know me and I don't know him. But still...the man made me feel, with his
game and his music. That's both
terrible...and wonderful. No matter what
I may say after, Alec Holowka is one of four composers to make me cry...an
honor he shares with the legendary Nobuo Uematsu and the charming Laura
Shigihara. Nothing he does can take that
away from him.
You may frustrate me, but I salute you, Mr. Holowka.
You may frustrate me, but I salute you, Mr. Holowka.
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