Showing posts with label JewWario. Show all posts
Showing posts with label JewWario. Show all posts

Tuesday, January 20, 2015

Remembering Justin "Jewwario" Carmical


Video game growing pains here.  This is, sadly, the one year anniversary of the death of Justin "Jewwario" Carmical.  Even now, it hits me hard, every time I watch his videos...but I keep on watching them, because his energy, his kindness, and his love of gaming still shine through, bright as ever.  I did a text memorial last year, but this time, I have enough skill to create a small video memorial.  So, I want to share my memories of Justin with all of you.


Let us not forget the man in the yellow hat, who told us "You can play this!"  Let us always remember.  In that way, we can keep him alive in our hearts and our minds.  Justin has plenty of friends also honoring and remembering him, so...let me give you a few links, just in case you don't see the video on youtube.

For Justin's full body of work, please check out:
http://blip.tv/youcanplaythis
https://www.youtube.com/user/JewWario/videos

It's got all his videos and the ad revenue should go to support his widow.

For the Famikamen Rider Tribute that Marzgurl is working on, please check out:
https://fkrcompletion.wordpress.com/

Sunday, February 9, 2014

I Has Opinions. You Has Them Too. That's A Good Thing

Before we jump right into a discussions on how we all have valid opinions on the internet...yes, really...I wanted to give a brief update on the direction of this blog.  First, I need to apologize.  I've neglected it just a tad.  But, that's going to change.  I'm going to make the attempt to update the blog at least once a week with new gaming tidbits.  I'm going ahead with a game spotlight section, which along with diminutive diatribes will be short enough for me to keep up with while I finish my longer articles.  I'm also going to add a developer spotlight section so that special developers or members of the gaming community get some real notice.  Think of the Justin Carmical memorial as one of those.

We can go more into that next week though.  For now, let's talk about opinions on the interwebs.




            Considering how much vitriol, anger, and criticism I dish out regularly, I'd like to take a moment to actually try and be positive for a change.  I'd like to discuss opinions a little bit here.  This is less to do with publishers or developers, but more the game industry as a whole and our growth overall.  See...our industry, our culture, is still relatively new in the eyes of the world at large.  And it shows.  While the internet, and internet culture, has allowed people from all walks of life to feel included or to find something they love that they can share, gamers sometimes have...a bit too much passion.  And they don't really take kindly to people expressing opinions or views that don't fall in line with their own.  Things that they feel might threaten the medium they love so much.  However...an opinion isn't an absolute truth.  It's not a law that needs to be changed.  It's not even a pressure against this medium they care about.  It is a thought.  An idea.  We all have them.  You have them.  I have them.  And truth be told, that's not a bad thing.

Opinions are important for the game industry.  They affect everything from review scores to editorial articles to the very content of games...so we should respect them.  For they have power.
            Story time.  When I was younger, say about 16-17, I got Final Fantasy X-2 for Christmas.  I loved the game.  While I found the story only passable, the combat was enthralling, using the idea of changing the female characters' clothes as a job system...however, I admit freely that sometimes I'd have the characters dress in the skimpier outfits because I found them attractive.  Looking back, this strikes me as rather sexist, objectifying the characters for a sexual thrill.  Know how I came to this conclusion?  Anita Sarkeesian.

Yes, I played the Final Fantasy dress up game.  Sue me, I was in my late teens and a huge fan of the series.  Surprisingly fun to play, though.
            Let me put a bullseye on my back and say, I really don't like Anita Sarkeesian.  Probably said it before, but let me just put this out there.  I don't like her internet persona.  I find it a bit abrasive, extreme, and smug.  That being said, I don't dislike her as a person or really disagree with most her opinions.  I don't agree with all of them, but at the same time being exposed to them changed me.  They probably helped kick start me thinking about feminism in video games and the objectification of female characters in fiction in general.  I always considered myself a feminist and was overly fond of strong female characters like Terra Branford from Final Fantasy 6 or Gwendolyn from Odin Sphere but except for the most extreme examples, I'd never really connected feminism to video games...I was one of those "last bastion of fun" kinda players, trying to keep my games in a glass bubble.  However, even if I don't like Anita's internet persona and even if I don't agree with all her opinions, they have helped me grow out of that glass bubble.  They've helped me to change.  And that's a good thing.  Many gamers threatened Anita with things too reprehensible to repeat here and too despicable for me to want to.  Some carry a huge amount of hatred for her and her discussions of feminism on youtube, Feminist Frequency.  I admit, I'm not a fan...but I still respect that she has a right to her opinion.  Not only that, but her opinions carry merit and I for one am grateful that they are floating out there on the internet.  Why?  Well, because it's another voice.

Okay, look.  I don't like Anita Sarkeesian.  But she is not a coward for disallowing comments on her youtube pages, she is not ruining gaming by making feminist critiques, and she is not trying to subvert some twisted glass bubble we all think games exist in.  Just leave her alone and let her voice her opinion like anyone else, okay?
            Human beings are formed by the experiences, opinions, views, etc. around them as they grow.  Truthfully, humans don't ever really stop growing until death, so we are constantly growing, learning, and being molded by our experiences and the world around us.  They help us to mature.  All opinions help us to grow in one way or another.  Exposure to crass commercialism could lead to people becoming highly consumeristic and wanting everything they see on the TV or it could make them jaded about many products which are too in your face with false promises.  It could even lead to them being middle of the road about it, liking some thing but being a discerning customers in their own right.  Exposure to racist ideas could horrify, intrigue, elate, or just depress others.  It could make them staunch civil right activists or bigots...but either way, the fact that the opinion exists means that it will affect our growth.

Never gonna evolve if you don't try new things and get out of your comfort zones.
            Going back to Anita, I have to say that rather than trying to destroy her or discredit her or just make ourselves nuisances...why not simply let her speak?  She has as much right to an opinion as anyone and her opinion will help mold us and those who come after us.  When you have an opinion, you have a right to put it out.  Others have a right to criticize it.  And likewise, we have the right to criticize the critics.  This creates countless voices, many mimicking the opinions of others, but some speaking out, taking ideas in different directions, and ultimately offering something to the world.

It may be a chaotic maelstrom, but the sea of opinions in this world can change us...it's an eerily beautiful thing, in my opinion.  Hehe...see what I did there?
            Now, let's take this one step further.  We all have opinions.  So, how about we respect that?  In fact, how about we stop seeing all the bad in opinions and start trying to examine the good that we can see.  Every opinion can have something good attached to it, if you're willing to see it.  If a bigot appears in a comments section discussing the merits and shortcomings of creating a tribalistic class of enemies in Resident Evil 5, where is the good?  Well, it does spark some interesting awareness of both insensitivity in the issue at hand and for the community at large.  If someone is so rooted in that kind of belief, would not this rude awakening to a casual reader that will help either shock them out of their own complacency, reinforce their stance against racism, or even take the discussion in a totally new direction?  It might not seem like a good thing on the surface, but it can lead to a positive effect.  It can also lead to a negative effect, certainly, such as people being offended or the discussion turning into a flame war, however I'm trying to look at the positive possibilities.

Discussing racism is not easy, even if it's just exaggerated in a game like Resident Evil 5.  But we kinda need to...we shouldn't turn away from an opinion or something in front of us just because we dislike it...we may not want to, but we need to know, good or bad, what's out there.
            Going back to respect, I think it important to do two things if you disagree with someone else's opinion.  First, appreciate that you could be the one giving the opinion next.  Think about how you would feel if you put someone down just because you disagree with it.  Try and take into account perspective.  Imagine how Anita must have felt when, in trying to further feminism and highlight some ways the game industry could have improved, she started receiving death threats...now imagine if it were you.  This is the basic respect people should have for one another.  Phil Fish, sometimes an abrasive developer, quit the game industry and cancelled the sequel to his popular game, Fez, because he was so heavily criticized and insulted for his opinions by a pundit named Beer.  What if it had been Beer or any of the other critics who had to take the abuse Fish had to?  Would they then have been so willing to hurl abuse at the opinions and of others if it had been them?  Second, understand that there may be some truth to the opinion you disagree with.  Accept that you may be wrong in your beliefs or that they may be flawed.  Take into account the possibility to be wrong and if nothing else that there is something worthwhile about the opinion of your opponent.  This too, is respect.  The respect of someone to make decisions on their own and share their views with the world.  Bottom line, you are welcome to disagree.  But do it constructively and in a civil manner.  Take into account your own flaws in perception and the perspective of others and don't try to spread anger, but create something good.

The chance for a sequel to the breakout hit, Fez, died because people didn't respect Phil Fish or his opinions.  A tragedy for all of us.
            Now, why does this matter for gaming?  Well, our industry is full of vitriol.  Anger.  We tend to be very dismissive of any criticism because our industry is very young.  Our culture is less than forty years old, at most.  So, we don't like people from the previous generations criticizing video games and gaming culture when they do not understand it.  This tends to make us very defensive.  I would even go so far as to say abusively defensive, where we will get very angry and mean to people who disagree with any facet of our current game industry, such as gender issues set in place since the 1980s, ideas of corporate reliability such as the value of the Nintendo or Konami brand, or the issue of violence in video games.  Some of these issues have changed.  Some need to change.  And we fear change.  But...we really shouldn't.  Our industry, our culture, is only going to grow if people aren't afraid of change.  If we can share our opinions freely and learn from them.  So, every time I voice an opinion about how bloated video game publishers have become?  It has the potential to inform people about the situation the game industry and perhaps take notice, perhaps work for change, support indies, etc.  When Anita tries to make a change through her feminist examination of video games as a whole she has the potential to raise awareness of issues of gender in video games, encourage further learning, perhaps even cause an indie developer or a major publisher to make a change to their game for the sake of the issues she has raised, such as the Last of Us focusing on Ellie as well as Joel.  Even Jack Thompson, hated, reviled, and despicable attorney who so railed against violent video games can make people reexamine their views on game violence and cause change for the better.  Opinions shape our industry just as they shape us.  They help it to grow.  However, if we try to squelch these opinions, we will never grow.  We will stagnate.

This isn't the 1980s, guys.  If we want to keep improving, we can't be afraid of change.
            Some people are of the opinion that the game industry is fine as it is.  And, these opinions still have merit, despite what I have said previously.  These kinds of opinions can highlight what makes our current industry good and, once again, mold it to help retain these properties.  However, the people who have opinions that differ from these shouldn't clash.  Just because we have differing views does not mean we want differing things.  Sometimes we do.  Some people want Suda51 to make more games where you can freely walk on a stripper as part of a psychedelic experience as in Shadows of the Damned.  I personally don't.  The first opinion may argue for artistic merit, anti-censorship, or just playing to a specific niche audience.  All of these are good points.  I may argue feminism, offensiveness, and maturity.  While we want differing things and argue different points, both myself and this hypothetical person making the first opinion each want to improve or maintain the game industry.  We may disagree, but we should respect the opinions of our opponents as well as our compatriots because I think it's fair to say that we all want what we believe is best.  By respecting and understanding the opinions of others, we can work towards this goal.  Everyone believes they are the hero of their own story and that extends to their opinions, which they believe to be just.  You cannot bold facedly tell someone they are wrong and expect them to simply change when they are the hero of their own story.  However, you may be able to make someone rethink their opinion and gain some perspective if you can plant that seat in their mind with your own opinions.

Immature or not, Suda51's games have a place in our industry and people can like or dislike them as they please.  Their opinions are all valid.
            Opinions have power.  The Xbox One, which used a number of DRM features and required an always online connection, changed because of the opinions of the gaming public.  Opinions won the fans of Mass Effect an extended ending for the third game in the series.  Opinions are how Steam games get greenlit.  More than that though, opinions are interwoven into every purchase we make.  We are showing our opinion for a specific genre, publisher, developer, or even just the game itself each time we decide to purchase it, recommend it, etc.  And we shouldn't belittle people for these kinds of opinions.  Much as I despise the DOA Beach Volleyball series, people like it.  That's okay.  I disagree with it, but I respect their right to play any game they please.  If we start being judgmental on opinions, it is a slippery slope, as they say.

Opinions can change things.  Sometimes, an entire console.  Sometimes an entire people.
            Obviously, I'm being a bit idealistic here.  Opinions are like assholes.  Everyone has one and some people have bigger ones than others.  But, I think it's important to remember that we are learning creatures.  We learn from every experience we have.  That includes opinions.  So...how about we make the best of opinions?  Let's learn from them.  Let's respect those who give them.  And let's stop being so angry.  The other thing about opinions?  If you don't like them, you can always ignore them.  A game that someone criticizes and receives a 1/10 on Metacritic doesn't destroy every version of the game in existence.  You can still play the game...you don't have to listen to the opinion if you don't want to.  You might not learn anything from it, but that too is your choice.
Love it or hate it, Metacritic doesn't destroy the games you love...they still exist.  So...quit obsessing over scores.
             For me, opinions, criticisms, views, etc. are a lot like video games, movies, and books.  Even if they're not always good, the fact that they exist is almost always a good thing because they have something to offer.  A bad book or movie can be entertaining, a boring game can be an object lesson, and any opinion can have something to be gleaned from.  Opinions put something into the world.  They offer something that others can look at and grow from, or not if they so choose.  And it's far harder to bring something into the world than destroying something already in the world.  So, respect people for their opinions...because they are the product of their life and their presence in the world, one way or another, will shape us all.

            I have opinions.  You have opinions.  Everyone has opinions.  And there's nothing wrong with that.

Just want to take a moment to step back from my position as an editorialist and say I try to live by a simple mantra.  Do no harm to others.  That, alongside some interesting discussions about Anita Sarkeesian and similar personalities have led me to write this.  Gamers are often self entitled and frustratingly abusive in their opinions...and I cannot for the life of me figure out why.  I mean...why would you want to make someone else suffer?  It is such an alien concept to me...so, I want to encourage others to respect the opinions people have and to address them with respect and intellect rather than vitriol and ignorance.  I may not always be able to live by my mantra, but I try...and that's all I ask of any readers I have.  Try.

Saturday, January 25, 2014

Memorial: For Justin "JewWario" Carmical


Okay...so, tonight I discovered that an inspiration to me in the realm of video games passed on Thursday, January 23, 2014.  It's been a tragedy to everyone because it was so unexpected and so shocking.
We miss you Justin.
Justin "JewWario" Carmical was a proponent of video games of all kinds, but especially imports.  He didn't believe that language should be a barrier to people enjoying good video games.  Now, I never got to meet Justin personally, but he inspired me in a number of ways.  Other people have, or are at this moment, holding memorials for him.  I don't have a wide audience and only a few people, probably just those I know, check out my blog.  But I wanted to give my own thoughts, share my own memories, and try to honor him in my own way.
JewWario was my introduction to importing.

JewWario was someone I discovered through That Guy With the Glasses.  He was a member of their team for a long time before parting ways with the group and appeared in numerous crossovers.  He was featured in their big movies, Kickassia, Suburban Knights, and To Boldly Flee.  JewWario was always very sporadic in these videos, being happy, funny, and entirely unpredictable, but above all else, someone you just loved to watch.  And that's why I looked into his other stuff.  Because I did enjoy watching him.
This was how I first saw JewWario.  He wasn't one of the lead actors...just the guy in the back.  But he was so fun, so earnest, so innocent and yet so passionate...
I've never been a big fan of the import scene.  I knew of it, I knew that Japan had plenty of games that never reached America, but JewWario was the person who stood up to the internet and said You Can Play This.  And that became his flagship series.  YCPT.  He would talk about games that featured no English translations and yet were still fun and enjoyable.  I frequently watched these videos just for JewWario, because he was such a quiet, but earnest man.  His passion was in his love for the games and he shared that with everyone, even if, at first, his skills were limited.  That's what really struck you about his videos...the passion.  He wanted everyone to be able to enjoy these great games.

For me, that has kind of become his legacy.  JewWario was always enjoyable to watch, however a part of me always wanted to play the games he'd show off.  Osu Tatakae, Ouendan in particular was very interesting, as was the One Piece fighter he presented.  Eventually, I started to think, genuinely, that I COULD play Japanese games, even if my skills in Japanese were less than perfect.  So, when I went to Japan, I made a point to, before I left, buy some Japanese games.  I wish I'd bought more, because I COULD and DID play these games and I loved them.  I got One Piece Gigant Battle 2, Culdcept DS, and the two Osu Tatakae Ouendan games.  Not a lick of English in these titles, but I could still play them, hell, I dropped at least 30 hours into One Piece.  I struggled with Culdcept, but I got through it.  And at the end of the day, it made me wish for more.  I have at least 4 or 5 current games that are Japanese that I want to play, which I will play, because I know I can play them.
This was released while I was actually in Japan and I bought it, day one, because JewWario convinced me that, yes, I could play it.  And I did.
I'd heard about this game through Elite Beat Agents, but my love for Japanese culture, along with that little extra push, helped me to get, play, and beat this game.
I always loved Culdcept, but never got to play the original, so when I saw it on a shelf in a Japanese Midori, I convinced myself that I'd get through it...that I COULD get through it.  And I could and did.
If anything, I wish I could have seen more of JewWario's work, because I know he streamed as well as putting out videos.  I wish I could have met the man in person and told him that he helped broaden my horizons in the world of gaming.  But I can't now.  So, even if it's just this one post, a part of me wants to keep his legend alive, because he changed a lot of people, myself included.  No one has had a bad word to say about JewWario who knew him.  And he always made sure to let other know that he cared for them.  His loss diminishes us all...

I have to encourage everyone to keep Justin's wife Jen in your thoughts and prayers, not just now, but always, because this kind of thing...the hurt never goes away.  Not entirely.  And offer her any help you can give, because this kind of thing isn't just emotional damage...

I want everyone to remember the man and his legacy.  Below are the links to his website and his videos, as well as a charity drive for his family and friends.  I encourage everyone to give it a look.

You Can Play This
Blip
Youtube
Charity Drive

Justin Carmical.  You were an inspiration, not just to me but to millions on the internet.  The man has passed, but the legend will live on, so long as we keep it alive.  Remember the man who loved games and carried a passion, a humor, and an earnest respect for all games and all people. 

May we one day meet, you beautiful soul, when our own times have come.