Okay, before I get started with this entry, I want to apologize for the infrequency I have been posting lately. I recently lost my old job and have returned to school, so needless to say, it's been an adjustment period. I've also had my hands in other projects, like my book or a sexism project in regards to video games for the sake of a friend of mine. Anyway, enough apologies. I may be a bit more infrequent for the next few months, but I do have some more posts in the pipeline so...please be patient with me. Now, on with the post and your inevitable hate mail.
Sell Now, Fix Later: The Growing Problem of Unfinished Games
I'm going to say something that will probably earn me a good
deal of flak. I don't like Skyrim. Before anyone throws hate mail my way or
"You just haven't played it enough" or what have you, let me retort
with, I spent sixty hours playing the game.
It's addicting, certainly, but...I can't really say I had FUN while
playing it, just that I couldn't exactly stop.
I went from the start of the game to the end of the story missions,
finished the civil war, and by the end was greatly disillusioned with it
because Skyrim is an unfinished game, shoved out into the market because the
developers thought it was "Good enough."
"Good enough" is not good enough when it comes to a $60 game. Make. It. Better. |
What do I
mean by that? Well, in the modern game
industry, the advent of consoles which regularly connect to the internet has
spoiled video game developers somewhat.
You see, thanks to the ability to patch a game online, many developers
feel it is alright to skip some of the crucial stages of QA testing in their
games, shove it out into the world at large, and if there are problems down the
road they can just release a patch for it.
While I know that releasing a patch is a huge hassle much of the time
and does require a fair amount of manpower, this kind of nonsense would not fly
ten years ago. Ten years ago, a game
with as many bugs and glitches as Skyrim would be laughed off the cutting room
floor, not lauded with 9/10 and 10/10 scores from reviewers and given countless game of
the year awards. See, as consoles have
grown closer and closer to PCs, an unsettling number of them have started to
treat their games like PC games.
It's a good game, but...no. Glitchiness should not get a free pass. 9/10 for a game with an insane amount of glitches is unacceptable, even for an Elder Scrolls game. |
There was a
time when console video games could not be that glitchy. One or two glitches might be acceptable if
the developers missed them and they didn't obstruct gameplay, like the famous
Final Fantasy 6 reviving General Leo glitch or the duplicating items glitch in
Dark Cloud 2. However, if a video game
had noticeable problems just running normally then it would receive a lot of
flak from reviewers and gamers alike.
For me, personally, Skyrim on the PS3 froze to the point where I had to manually
restart my console about 6 times during my play through. Many monsters would one shot me at full
health, even if they were tiny. I had,
on two separate occasions, Dragon corpses draped over different houses in
different cities that refused to disappear and which ragdolled and got trapped
in the scenery. Characters who could get
trapped, both by scenery and IN scenery.
And overall just poor design on certain sections of the game. Yet, despite all these problems, and these
were in the most recently patched version, Skyrim's perfect "legendary
edition," people still threw around awards of 10/10 for the game. When the game was released in 2011, there
were dozens if not hundreds more glitches, some of which made the game
unplayable after sixty hours or more.
This kind of glitchy, unfinished console game would never even find
release, save for the most unscrupulous of developers pre-2006. The fact that it's a port of a PC game is
little excuse, especially considering how high profile it is. Be more critical, game journalists! Skyrim did not deserve all those 10/10 scores
it got. I personally didn't like it, but
that's personal preference. I could see
it being a solid 8/10 or a 7/10 because of all the options and the capacity for
fun through organic gameplay...but with all the glitches, it did not deserve
all the praise it got. Just because a
game has a massive amount of content does not forgive the fact that the game is
unfinished in places. In fact, "You
can overlook a few glitches due to the amount of content" should not be an excuse. If anything, the amount of content raises the
bar higher because if you can give us this much content, we expect it to all
work.
You laugh, but this is kind of distracting...immersion breaking...and just unacceptable in a "game of the year" title. |
Here's the
thing. PC games have had this issue for
a while where even seminal games can be plagued by glitches. System Shock 2, I have no Mouth and I must
Scream, Deus Ex, etc. have all had glitches that needed patching or which were
just left in game, some of which were game breaking. However, PC games are a different breed than console
games. PC games allow free modding, so
that even if a developer abandons a game to glitchiness, the fans could program
in a work around. This is not possible
with console games. If you're going to
release a console game, you have to recognize that internet access 24/7 is not
all that likely, so patches will be harder to send out, and that there will not
be a modding community, so you can't simply throw up your hands when an error
comes in and say, "It's good enough.
Ship it with the glitches, we'll sort it out later." Even for PC games, I think this is giving a
bit too much leeway. When you have to
pay sixty dollars for a game, brand new, then it should work for you without
fail. It should be a finished game. No one pays ten grand for a car that's
missing wheels or missing an engine when it's been advertised as complete and
no gamer should pay full price for a game that clearly is not finished. "Good enough" is not an excuse.
I love Splatterhouse, but...get ready to rage as it glitches up over and over. A game like this should not have been released, at least not for full price, even if it's dirt cheap now. |
Yet, in the
current generation, this happens more and more, even with games that aren't
patched. I could definitely keep kicking
Bethesda, since
Elder Scrolls 4: Oblivion also had glitches and Fall Out 3 and New Vegas were
prone to freezing a fair bit, but let's look at some games that aren't PC
ports. Splatterhouse for the PS3 and
Xbox 360. I love Splatterhouse. For all its flaws, it's very fun. But even I raised an eyebrow and sighed when
I saw the ending. There was a massive
sound glitch where the entire audio track, music, sound effects, voices, the
works, just stopped working during a cinematic.
This happened several times, where audio would fail, video would get
choppy, or where I would die just because of a game glitch. I love Splatterhouse, but it should not have
been released as it was. The developers
had to have known about this issue and they should have fixed it. There's no excuse for it. Or Pandora's Tower. I've already gushed about how much I adore
Elena and Pandora's Tower for the Wii.
But even I yelled at my game when it started to glitch out. You see, at one point in the game, the player
can through one of two towers, which are connected. One tower, randomly chosen, causes the game
to freeze. If you reload the game and
choose the other tower, you're usually fine.
But every other time I tried to go into these towers, the game would
freeze and I would have to reload. And
judging from forums about the game, this kind of glitch is just one of many.
This is hard to miss, given the nature of the glitch and the game's pacing. How could QA have screwed up so badly?
See that chain? That's the glitch gateway. After running down it to enter the last tower, prepare for a game freeze. |
Now, I'm
not an idiot here. I know that glitchy,
unplayable console games have been released in the past, such as the LJN
licensed games on the NES, however look back on those games. They typically saw very poor sales and were
reviled by the gaming community. Compare
that to Skyrim or even Pandora's Tower.
Skyrim has sold millions of copies and even been named game of the year,
while Pandora's Tower has been ported to the US after the massive fan campaign, Operation
Rainfall. These are high profile titles
in the gaming community. And their
mistakes are just getting overlooked.
This is something I cannot stand.
We paid full price, so we should get a finished game.
I can be
sympathetic up to a point. Sometimes,
developers think they've caught all the mistakes possible. They think they've fixed their game to the
point where it's not "Good Enough" but that it's actually
"Complete." Then it ships, a
player does something the developers weren't prepared for, and a glitch is
discovered. This is a real possibility,
especially with older PC games like Deus Ex or even newer games, like Aquaria
or FEZ. And it's not restricted to AAA developers, as
the previous two games were indie titles.
When that happens, I understand that it was probably unforeseeable. However, in a game like Skyrim, which
released with a huge number of bugs, then was re-released as a
"Legendary" or "Complete" or "Game of the Year"
edition...I have no sympathy. You sold
us a broken game you thought was good, okay, we understand, just do what you
can to patch it. You sold us a game you
KNEW was broken and just went ahead with it because of the money? Screw you.
Legendary Edition, my ass. These games may have the latest patches, but still have a plethora of glitches. Try, plebian edition. |
This seems
almost like a parody of video game business models. A parody of Skyrim was featured in an independentfilm by Doug Walker called "Dragonbored." In this film, a Bethesda stand in released a game called
Skyguard, which had a glitch that released the in-game character into the real
world. Impossible? Certainly.
Funny? At times. But then, the film ends with a stinger
showing the developer's coder talking to the boss. They talk about a glitch which sent someone
back in time. The developer's response? "Go ahead and release it. We can patch it later." This may have been a parody, but think about
that mentality. About a developer or
publisher caring nothing for your satisfaction as a customer, because they can
do something about issues "later" so long as they get your money
"now." This kind of short
sighted business decision is scummy beyond compare. Now, for EA.
We all knew this was coming. The
Sim City 2013 release. EA released a
game that suffered disastrous launch failures, which despite being online only
and patched regularly still had numerous glitches, several of which were server
glitches directly under EA's supervision, and was ultimately reviled as one of
the most botched launches in gaming history.
However, months after the fact, EA called it a success. Why?
Because they sold several million units and got them working
"eventually." They thought
that selling their users a broken game was fine, so long as they got their
money now and the users got their finished game "At some point."
Don't worry...we'll fix it eventually. Unacceptable, EA. Unacceptable anyone. Stop selling unfinished games! |
Truthfully,
the internet isn't the only thing that has led us to this current embarrassment
in game design. It's the bloated AAA
industry. Lately, the AAA video game
industry has become like scummy, short sighted politicians or Wall Street
businessmen. They follow the mantra of
"Profits now, who cares later."
They shove their games, broken or not, into our face and expect us to
buy them up like good little sheep. The
prices rise, but the quality drops and we continue to purchase their games,
regardless. Longer, more expensive
development times means they can afford to do no less. They don't have time or money for "polish." The fact that they can get away with it means
they don't hesitate to release an incomplete game.
And really,
who is to blame for this? Well, the
companies, obviously, but also, us, the gamers.
We put up with this nonsense.
Every time we buy a Skyrim and give it a 10/10 despite it's numerous
frustrating glitches, every time we buy into another EA pyramid scheme, every
time we shrug and say, "Oh well, it's good enough" while playing a
game, every time we buy a broken game just because of brand loyalty or without
looking into it, like good little sheep, we are contributing to the
problem. Developers have gotten spoiled
thanks to the idea of a console having free access to the internet. But then again, so have gamers. It's why so many people put up with on-disc
DLC or why online passes were overlooked for a time. Because we were spoiled by the internet and
forgot a time when consoles didn't have the net. They only had their games, to stand or fall
on their merits alone. And we need to
remember. I personally connect my PS3 to
the internet maybe once a year.
Thousands if not hundreds of thousands never connect their systems at
all. We need to go back to a time, such
as when the PS2 launched, where connecting to the internet was the exception,
not the norm. Where games had to stand
on their own merits, rather than on what they maybe, possibly, could be once
they were fixed.
Still don't believe my warnings? Well brand loyalty and buying up games like good little sheep gave us Final Fantasy 13-2. And Lightning returns. Yeah. Be afraid. |
The games
industry is and has always been a business.
But Jim Sterling put it best. No
longer are game companies trying to create a title that will polarize and
attract new gamers. They are now trying
to squeeze as much money out of what dwindling fan bases they have as fast as
possible. Gearbox shoving Aliens:
Colonial Marines while advertising with a demo that was a blatant lie is proof
of that. A broken game, shoved out with
promises of tweaks, which seem really unlikely, for the masses to lap up. There was a time when a developer didn't need
to release a broken game to squeeze money from a fan base. There was a time when releasing a game dead
on arrival was just that, dead, not dead until fixed. But as the AAA industry becomes more bloated
and ridiculous, I imagine we will see a good deal more releases that are
functionally unfinished and which need to be patched. Patches may be a great thing, allowing a
developer to fix their mistakes post mortem, however, I also expect to see
games released which are functionally unfinished even AFTER patches or which
receive no patches at all. If they haven't
already been released by the time of this posting.
This is the game Gearbox sold to us as finished. Yeah...remember what happened? Oh, right. Fan outrage. |
So, what
can be done? Well, compromise for
one. If you're going to release a game
that has bugs or glitches that you know about, scummy as that may sound, give
gamers a price drop. A decent price
drop. A $20-$30 price drop. That way, they at least know what they're
getting into. Value for less than
stellar efforts. Or, on the flip side,
if you think it's good but bugs crop up anyway?
Well, how about some special content for people free of charge? Some developers do this and while it's not a
perfect solution, especially for gamers who play offline, it's at least
something. Hell, some game companies
like Nintendo have multi-media sites that can give rewards or game credit as an
apology if they so chose to do so.
However, there is one thing we can do beyond simply compromise. We can stop settling for less.
Angry Joe
and Kotaku both played Saint's Row 4 when it came out and I have been
flabbergasted by the excuses they make for the game's many glitches. When a car clips into scenery? "It's fine! It's funny and I can just get out of the
car." No. A game doesn't function the way it should,
you need to raise a little more hell.
"The game froze on me, but it's still fun, so I'll excuse it." Ummm...doesn't a game freezing make you
repeat a section, thus killing some of the fun?
Own up to it! "The game's so
outrageous these glitches almost seem like they were built into it." Really?
Are you really that desperate to defend what you love? I love Splatterhouse. I think it's an underrated game that's really
fun. But I would not pay full price for
it. I waited to buy it on the cheap
because I knew it was flawed. And even
though it's fun, I can admit the glitches hurt my appreciation of the
game. Reviewers, gamers, and yes, even
developers...stop settling for less.
Stop making excuses for your games.
I know you love them, but part of love is honesty...don't sweep their
failings under the rug. Be fair.
What game
companies and even gamers forget is that we have the power. We have the money. And if game companies want it, they need to
do a better job. My final suggestion is
to stop buying games on release day, honestly.
Let the lifetime sales of a game speak for its merit, not just a million
over the weekend. Wait until you know a
game is actually finished or worth playing before dropping your money down on
it. Don't follow a brand or a series or
a developer like sheep just because they've released hits in the past. Gearbox, Square Enix, EA, Bethesda, even Nintendo have all released
major smash hits in the past but they've also all released unfinished games as
well. Don't settle for "Good
enough." Don't settle for the
excuse of, "Oh we'll fix it later, we'll patch it." Don't defend it just because it's
"fun." If the game is
unfinished, own up to it and demand a game that is worth the money you're
plopping down for it.
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