Diminutive Diatrubes:
The Ongoing Question of Game Length
Lately,
something has weighed on my mind, while I've been debating another video review
before a creator spotlight. And that is
the value of a game based on its length.
See, I had an interesting experience lately where I tried a game that
boasted 60+ hours. I was bored within
about 10 and just stopped playing. Then,
I picked up Savant Ascent on Steam and spent almost the same amount of time
playing it, loving every second. The
kicker though? The game I stopped
playing as a huge, spanning RPG that could easily last for hundreds of hours
before being done. Savant is a quick
arcade title that I beat in 30 minutes.
However, I enjoyed the game so much I went back to it enough to equal
the time I spent on the RPG.
Savant is 30 minutes of head bopping, Guy Faux DBZ powered, musical mayhem. I've played it at least a dozen times. Money well spent. |
So, how
long is too long for a game? Is a game
worth the money if it's only got a few hours, or hell, even a few minutes worth
of gameplay? What about AAA games? Should they be held to a different standard
than Indies and, if so, should we forgive
artificial padding? How much is a game
worth if measured in hours.
Angry Joe
has a meme that is something infamous now, where he played Kane and Lynch 2,
noting that, for $60, it only lasted 4 hours.
Foooouuuurrrr...hoouurrrssssss!!!
Same thing for Metal Gear Solid 5: Ground Zeroes, which can be beaten in
1 hour, 10 minutes or less if people ignore some of the extras. And that game cost $40. Savant Ascent, on the other hand, has about
30 minutes to an hour's worth of content, if you never replay it, for $3. Is Savant worth the money? Were Kane and Lynch and MGS 5: Ground Zeroes
rip offs? Or was the content delivered
worth the money paid?
Honestly,
in the modern gaming landscape, this is a question that has no right
answer. It can only be examined on a
case by case basis. One series I
absolutely love is Tiny Barbarian DX. It
had a free flash version and a Steam version for $10. Both can be beaten in about an hour or
less. I was pretty satisfied with the
amount of fun I got for my money, and even surprised that Tiny Barbarian was
getting sequel-esque DLC episodes for free to anyone who'd bought the game,
giving it an extra hour or two worth of play for each episode. Yet, I can see how someone would say,
"$10 for an hours worth of fun?!
That's such a rip off! You can go
to a two hour movie for less!" or something along those lines. And...they're not wrong. A valid point is made. Call of Cthulhu: Dark Corners of the Earth
squeezed out 10 hours before I quit it in frustration. But those hours were so padded and wasteful
that I felt cheated for paying the same $10 price tag as Tiny Barbarian. And...I'm not wrong either. If I wasn't having fun, that WAS a rip off.
It's like Conan. But cute. And tiny. And fun. |
Price is a
strange thing, as is the amount of fun to price ratio. Many of us would be happier to drop $15 on
Shovel Knight, play it for five hours, then be done, satisfied with a good
experience. Others would prefer to get
value and pay $3 for two 20-30 hour RPGs in the form of Breath of Death 7 and
Cthulhu Saves the World. How can you
argue with either? You really can't,
because all people are different and the games they go into are not always
going to be conducive to providing a lot of value in terms of hours. They will be able to provide value in terms
of spectacle, satisfaction, or fun, however.
Usually, at least. Some games
will just blow either way.
Shovel Knight is a little short, but oh, is it ever satisfying. |
The best
way of looking at it is this. Did you enjoy
the game enough that you don't feel bad you bought it? Then, the money you paid for it was well
worth it. You can go back to it again to
get more value or you can just enjoy the memories you made while playing at
it. If you have buyers remorse, like I
did with Call of Cthulhu: Dark Corners of the earth...then the game was not
worth the money.
I'll take short but sweet to long and getting lost, wandering around, and replaying sections in frustration because you died, thank you very much. |
I bring
this simple thing up, however, because it IS important to remember that
satisfaction is a wonderful thing, but we should not always let it be the only
overriding factor as to whether or not a game is worth the price. Why?
Because a game like Metal Gear Solid 5: Ground Zeroes released as a AAA
game with the same length of an indie and the same price as a standard
release. This...is a problem. Or rather, it could become one.
Now, I can blow through a Metal Gear game like 2 or 3 in like 5 hours, but do we really want a game that's...an hour to beat and $40 retail? Really? |
If
developers, indie or otherwise, decide that they can get away with releasing a
game piecemeal or without a lot of game time and selling it at the full price
of $40 or $60, not only will we the consumer suffer, but so will the
industry. One of the reason games like
Tiny Barbarian or Shovel Knight are successful is not just that they are good
games, which they are, but because they are cheaper than the competition. I could go and drop $60 on Titanfall or I
could play the Forest on Steam for $15. Will it sell as much? No. Is
it the same genre? No. But can it be successful enough to fund a
sequel or another game by the studio?
Yes. Because it IS cheaper than
the competition, or at least on the same level as games like Outlast or
Amnesia. However, if the Forest or Shovel Knight was released with a $40 price
tag, like Metal Gear Solid 5: Ground Zeroes, they would crash and burn
hard. Not because they're bad, but
because in this economy, we have so many games to choose from and yet very
little money to spread around. Cheaper
games are more likely to succeed than expensive ones by selling more units at a
decreased price, even if they don't have the ad or hype train behind them. If games ever go the way of MGS 5, where
players feel it's okay to pay $40 for a very brief experience, then...we could
be headed for another video game crash.
Because fewer and fewer games will get sold, leading to indie devs
starving and the few game studios with the money to survive less willing to
take risks and provide unique titles like The Forest, Shovel Knight, or Bro
Force.
Survival horror wouldn't have survived as a genre if people weren't willing to drop the price and keep it low. $15 for Amnesia, the Forest, or Outlast? Yeah, I can afford that. |
This is just food for thought. Don't let anyone else tell you what's really important when it comes to buying YOUR games. |
Ultimately, this question will remain. But I leave it to you, the customers, the gamers, the players, to find your own answer. This isn't meant to give you that answer...just food for thought.
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