Showing posts with label Playstation 3. Show all posts
Showing posts with label Playstation 3. Show all posts

Tuesday, December 3, 2013

Reflecting on the PS3/Wii/Xbox 360 generation



Phew...I feel really terrible for leaving my readers alone without an update for over a month.  I really do apologize for that.  I've been going through hell with work, school, and numerous other projects.  But I do want to support this blog, so I'm working towards getting more published.  I know this sounds like the same speech I give forever and for always, but I do mean it.  I want share with everyone.  Anyway, enough of the depressing apologies.  Let's get into some reflections on the previous console generation now that the PS4, Xbone, and Wii U have been released.

Reflecting on the PS3/Wii/Xbox 360 generation

            Hello, all.  It's near the end of 2013, we've officially started the next generation of gaming with three brand new consoles, and the start of a new era has begun.  As such, I think I'd like to take a short break from my typical analysis and do a bit of reflecting on the previous generation.  For me, there is one word that perfectly sums up the PS3/Wii/Xbox 360 generation.  Abject disappointment.  Coming off the PS2 era, this generation was a massive heel turn on three aspects.  The last generation disappointed me.  I was disappointed in the publishers, in the media, and in the game industry as a whole.  This could just be me being an old man...of almost 26...but let me explain my position.

Rest in peace, the last genuinely good generation of gaming.
            Let's start with the publishers.  The advent of a console which could regularly connect to the internet was, in my opinion, one of the biggest blows to quality control in the world of console gaming since the Video Game Crash of 1979.  In previous generations, PS2, PSone, SNES, NES, etc. when you bought a console, it had to work straight out of the box.  If it didn't the company which made it had problems, as they'd have to do a massive recall to fix the problem and waste millions of dollars, if not more.  However, in modern gaming, if a game or a console is of terrible quality, the mentality is not to fix it before it goes out but rather to "patch it" to try and fix the problems online.  Sometimes these patches can make things even worse, as reports of Wii bricking after certain firmware updates early in its life cycle.  Games no longer have any need for quality control because regardless of bugs, failings, or what have you, the mentality is that it can be fixed later, so long as we give them the money now.

Last generation was punctuated by laziness, glitches, and failure on the part of publishers.  RROD.  Need I say more?
            That's not the only disappointing aspect of game publishers by any means, however.  The age of the internet also became the age of DLC.  Many features in video games which were included to be unlocked in previous generations through gameplay are now sold piecemeal to try and make more money off the fan base.  Truthfully, publishers abusing their customer base has been a staple of this generation.  Piecemeal DLC, season passes with content that may never appear, online passes, paywalls for certain games, updates which hurt a game more than fixing it, releasing "better" versions of their game a short period of time after the initial release, the list goes on and on.  The publishers have abused their power to a large degree.  Worse is that they have increased the costs of developing games so that they are prohibitively expensive, meaning that fewer games can be released unless they appeal to a much wider demographic, which waters down games.  They are forced to try and appeal to everyone, ultimately making them less appealing to those who might have given it a look to begin with.  Video game publishers continue to make mistakes with gleeful abandon, when if they simply respected their customers and did away with certain shoddy practices they would rake in not only money, but brand loyalty.

Surely game developers wouldn't released watered down glitchy games to their loyal fan-ohhhh...
            In regards to publishers, this feels like the age of shortcuts, scams, and betrayals.  Capcom epitomizes this with their scummy on disc DLC practices, their release of a broken version of Marvel Vs. Capcom 3, which they did not patch and instead released a new version of the game with no consideration given to early adopters, myself included.  Game manuals have gotten shorter to save on printing costs, to the point where they can be as thin as two pages.  At that point, why bother even printing it?  Some games don't even come with manuals to save on the cost.  The increase in price for the decrease in quality is one of the most disappointing parts of this generation.  Game developers and publishers play the pauper for us, but they demand more and more money.  This generation the price for almost all games, regardless of length, quality, or anything else is usually $60.  Budget titles are almost nonexistent.  Worse, support for the burgeoning idea of digital distribution has been crippled by this same principal, where the costs for making physical copies have been eliminated, but the same amount of money is charged regardless.  This is what destroyed the PSPgo.  The costs were the same for digital games, not all games were supported, and support in general seemed limited.  Greed has defined this generation.  Don't misunderstand me.  I know that all game companies want money and in my precious SNES era, many games were sold at a premium of $60-$80, but this was the exception, not the norm.  The norm now is for publishers to squeeze their fans for as much money as possible until they abandon them.  And that's just sad.

This generation showed just how low game publishers could go to make money off their fans.
            Moving on to games media, what I find most disappointing is the out of control hype machine that it has become, the vitriolic editorialist nature of it, of which I freely admit that I too am a part, a general lack of internal ethics, and the often times conflicting nature of game reviews and game press.  I do believe a huge part of this is simply growing pains as our burgeoning hobby is coming into its own, hence the title of my blog, however it is more clear to me now than ever that the media is a lot more flash than substance.  I was told that games were great from magazines when in fact they were horrible.  The flashy covers and interviews and coverage of magazines or websites get us excited to a degree that we cannot match.

Anyone else remember the hype machine on this?  Remember how it crashed and burned horribly?
            The hype machine in particular is bringing more and more disappointment all around because everyone wants to try and be largely positive before a review is out so that they can get more coverage, fill pages of magazines, fill websites, etc.  however it creates an unreasonable expectation, feeding a gamer's glee and desire for a game to be good regardless of the actual substance of the game in question.  Ironically, this largely feeds into the second disappointing aspect of gaming media, the vitriolic editorialistic nature of it.  I love Bioshock.  I also love Bioshock 2.  In the lead up to Bioshock 2, the hype machine was huge, the return to Rapture was going to be a triumphant new adventure as a Big Daddy.  Then, when it came out, people began to shit on the game for being a disappointment.  The hype machine built up a game that could not be and then capitalized on it by treating it with polarizing views of angry dismissal or angry defense.  I also admit to this, having expressed my anger at games like Demons Souls, Bioshock Infinite, and even Skyrim.  I'm disappointed just as much in myself as others because rather than trying to find the good in moderately fun games or even flawed titles, if they do not merit a solid 9/10 or 10/10, it seems like we are content to get upset at them.  We live in a culture that largely responds to game criticism, hype, or even general discussion with anger and games media has helped that along.  Worse though is when people start being rude, angry, or generally cruel when they could have avoided it.  Jason Schrier's flame war with George Kamitani over the portrayal of women in Dragon's Crown or Marcus Beer's attacks on Phil fish are good examples of this.

Not a bad game.  Please stop buying into the hype machine of what it was supposed to be, stop being angry, and just enjoy it for what it is.
            More distressing is the lack of ethics in games media.  Now, I'm not someone who believes that game reviewers or those who deal with the news of games are privileged because they get free games or consoles.  That is their work.  That is no different than a law book for a lawyer or an abacus for an actuary.  It is a tool.  However, when they abuse those tools, I start to get upset.  In the last generation, we received dozens of 9/10 and 10/10 review scores across the board for games like Bioshock Infinite, which was a remarkably flawed game, to Skyrim, which was released with a huge amount of bugs but which was declared a masterpiece regardless, to XCOM, which was so buggy at times that it was unplayable.  It seems like journalists either cannot separate personal feelings from issues of fault, bugginess, or flaws in the game design...or they've been paid off.  When I was younger, I played a game called Ephemeral Fantasia, which was panned on one game website, but which received more modest scores on others.  Each one noted its flaws or bugs, but highlighted different facets of the title, offering different opinions, one of which eventually made me buy the game.  These days, only independent reviewers, like those on Blistered Thumbs or Total Biscuit tend to be brutally honest about games, whereas larger publishers tend to have across the board either positive or negative reviews...a consensus.  It makes me raise an eyebrow.  And even those independent reviewers can make mistakes.  Someone on Blistered Thumbs gave Xenoblade Chronicles a 10/10 review score when I have already addressed at great length its many flaws.  This leads to my final disappointment.  The conflicting interests.  Publishers are the ones who give game journalists and media outlets review copies before the launch day.  If the media site or reviewer pans the title, the publisher is less likely to send them a game in the future.  This happened with Total Biscuit in regards to Garry's Incident on Steam, which was so buggy it was nearly unplayable.  However, to avoid bad publicity, the publisher tried to get his review pulled from Youtube.  While thhere is a large deal of ethics issues or ethical confusion, I'm not going to say all game reviewers or media outlets are morally bankrupt.  Some are probably just...in a tough situation.  Coupled with the conflicting interests, it makes games media a muddled thing indeed, as it's difficult to find the truth from the hype, the honest review from the fan boy review, and the heartfelt admiration from the corporate pay off.  I know that this has been an issue in the past, Nintendo Power was after all propaganda, however this generation has been rampant with it.  And that disappoints me.

One of the glitchiest games of the generation.  9.5 out of 10...see why I'm down on the media?
            Finally, let's discuss the games industry as a whole.  We are a bunch of sexist, entitled, fan boy bastards.  Not all of us and some not to as huge a degree as others, but we, as a culture and an industry, have problems.  These problems were made all too clear in this generation.  Sexism was a prime issue here.  The harassment of Anita Sarkeesian and women in the game industry, keeping women off video game covers unless they are half naked, ignoring or marginalizing the female gamer population, ala "the fake gamer girl" incidents...we have a lot of growing up to do.  And we're not helping our image with these ideas.  We're also highly self entitled.  We believe the world owes us something when really...it doesn't.  Game piracy is easily the biggest example of self entitlement in the game industry and it hurts everyone.  The truth is, I think we've blurred the lines between what we really are entitled as customers and what we believe we are entitled too.  Say what you want about the Mass Effect 3 ending, but the fact that gamers believed that, after paying for a finished product, they believed they were entitled to more...it is telling about our mindset and culture.  As customers, we do deserve a working product, which makes the Diablo 3 or Sim City incidents especially depressing as we did not even get that, however we are not owed anything unless we have plopped down the money for it.  Even then, we may not be owed a blasted thing.  But the game industry continually seems to think that because we want it, we deserve it.  Publishers, media, and gamers alike.

We deserve working games, for sure...but entitlement is a problem in our culture.  We deserve working games.  But we are not entitled to hurt others, in or out of the game industry, if we don't get them.
            My final problem with the game industry is the fan boy issue.  We have become so vitriolic and defensive about almost everything that we will angrily defend, even making an argument personal or threatening or harassing others just to prove our point.  We cannot continue on like this.  These are the efforts of children, screaming at parents and threatening their classmates without realizing the totality of their actions.  There have always been and likely will always be fan boys.  However, no matter how brutal, smarmy, or rude it could be in the past, it pales in comparison to the nastiness on open display in the games industry at the moment.  Developers blatantly insulting their customers to their detriment, fans berating anyone who steps out of line with their train of thought, media pundits harassing developers...we are getting worse and worse.  And it makes me sad.  It makes me want to distance myself from the industry and culture I once loved.

The parody of the fanboy has become so hilarious because the reality is so depressing. 
            So, yeah, to me this generation has been a huge disappointment for me.  Even putting aside those issues, the forced attempts at innovation played into the hype machine...we were promised full motion feed back with the Wii and got shoddy controls.  We were promised a controllerless perfect experience on Xbox 360 Kinect and got a useless peripheral.  The dual shock sixaxis was supposed to use tilt technology to improve game design, but the controllers were poorly made pieces of crap.  Games themselves also seem to be watered down and more flash than substance.  I really can't justify buying games that are 4 hours in length for $60 or even $40.

Forcing innovation was an expensive bomb last generation for the tentative promise of something better this generation.  I'm not holding my breath.
            It's not all bad though.  Let me give a quick forecast of the next generation to try and lift some spirits, okay?  Honestly, I believe this new generation will either be the time of the Wii U or, what is more likely, the return to power of the PC.  The PS4 and Xbox One are basically over glorified, underpowered PCs with a few exclusive games like Killzone or Dead Rising 3.  Anything they can do, a PC can do better, more efficiently, and with less hassle.  Consoles seem to be moving more towards the PC, but without any of the benefits, so I predict either the PC will become the major gaming platform and supplant consoles, or the Wii U will gain steam and overtake them all.  Why?  Well, the Wii U has a number of things going for it other companies don't have.  While digital distribution on PS4 and Xbox One often have PC equivalents on Steam or GOG, the Wii U has the virtual console, which, short of emulation or trying to hunt down old cartridges, is the only legal way to play older console games from Nintendo and Sega.  Titles like Earthbound cannot be found anywhere else.  If that receives support, then the Wii U will have more power in the digital arena.  The Wii U is also the cheapest of the three consoles and a dedicated gaming machine rather than a multi-media platform.  The Wii U also is trying something new with the game pad, releasing it from the shackles of the television while opening up new venues of play with the television.  It also has the house Mario built, Nintendo, supporting it.  The Wii U is behind at the moment, but that could rapidly change.  I think that Sony and Microsoft will make decent sales with their consoles at first, but as more people become fed up with the watering down and PC-ification of their consoles, I think they'll either move to Wii U or to PC.

The one true savior.
            I also believe that this generation will not necessarily belong to large publishers, but to the smaller studios.  The indies.  Through crowd sourcing, they now have a means to get capital without groveling at the feet of giants, making releasing quality games on a budget, usually for the PC, child's play.  It releases many developers from the burden of the overpriced, exorbitance of the AAA industry.  Indies are the future, as far as I'm concerned.  I think that larger publishers, as budgets increase, will eventually implode when they cannot get enough money to cover their costs, while Indies, with their low costs and roots in the community, will survive.

The other true savior.
            In general, while I believe this generation to be a disappointment, this new generation or the one after it will be a bit of a shake up.  I honestly believe that things are going to change.  I don't fear becoming a PC gamer, thanks to my recent conversion to Steam and GOG, but I would weep for the loss of what I consider to be console culture.  It was my childhood, after all.  Regardless of what comes though, I think that the game industry as it is now will not be able to stay as it is.  Even now, we are seeing more acts of altruism in small ways.  Promoting a kickstarter for a game to try and get it off the ground for no other reason than the game looks fun.  Defending or discussing issues in a civil manner.  We all have our bigots, our sexists, our angry fan boys...but we also have people who have a great love of gaming.  And so, I predict that in spite of my disappointment with this last generation, I do believe the future will get brighter.


Seriously, everyone...thank you for reading.  It's been an honor and a privilege.
            I'd like to take a moment to thank all my wonderful readers.  All...4 of you.  I kid, I kid.  I do this for myself, but it's nice to know that some people do pay attention and enjoy, or at least are engaged by my work.  I hope to be less vitriolic in the coming year and to get more posts out on a regular basis.  I want to defend games rather than just sigh and shake my head at the industry.  So, see you in 2014...or sooner, if I get my act together!  Let's see if the Wii U, the PC, or something brand new takes center stage.

Thursday, April 4, 2013

Safe Sequels: Are They Really as Bad as Everyone Says?



            Recently, I purchased the game Sly Cooper: Thieves in Time.  There were a number of things about this game I found strange.  It was a cross buy with the Playstation Vita, it was $40 instead of the usual $60, and it had no instruction manual, preferring to have its controls printed on the reverse of the cover.  While all these things offer interesting discussion points, I have a different topic I want to cover.  You see, when I played Sly Cooper: Thieves in Time, I thought to myself, "Huh...this is a lot like Sly 3: Honor Among Thieves."  And you know what?  That's okay.  That's not a bad thing.  I know tons of people who cry foul about how every New Super Mario Brothers game just rehashes Super Mario Brothers 3, but...it's still fun, yeah?  Safe sequels aren't always a problem.  Sometimes, they can even be a blessing.
Look familiar?  That's not always a bad thing.
           As I so often do, let me defend myself from any accusations.  Yes, it is important for games to keep evolving.  No, game designers should not get lazy, nor should they be willing to settle for what's profitable rather than trying something new.  Yes, I love games that try new things, like Flower, Journey, or the Trauma Center series.  But you know what?  I also loved Mario Galaxy 2.  I enjoyed Bioshock 2.  Dragon quests 4-9 are among my favorite RPGs of the last twenty years.  And yes, they are all games which have been done before.  Here's the thing.  The games industry constantly tries to innovate.  However, eventually, you're going to hit a plateau where innovation is no longer possible through game design and instead relies on technology.  We're reaching that point now, with accessories like the Kinect, WiiU controller, or Sixaxis controller offering some of the only new types of game experiences.  Sure, games can play differently, look differently, or tell different stories, but looking at them, at least one person can say it's "Like _____, but..."

These graphics are the norm for Dragon Quest 4-6.  Yet the story and tweaks to the norm make each game just as engaging as the last.  The best definition of a safe sequel.
            My point is, you don't need to reinvent the wheel with new technology or try a UI no one has ever tried before or do something stupid or annoying simply because it's "new."  Sometimes, what we want is a sequel where we know what we're getting.  We want a new story to be told and new music, certainly, but the gameplay can largely remain the same.  Look back at Sly Cooper: Thieves in Time.  Is it better than Sly 3?  probably not.  Is it derivative?  A little bit.  Does it still give you that Sly Cooper experience with the wacky characters, interesting music cues, off beat mini games mixed with stealth gameplay, and comic-book like story?  Absolutely.  It gives the Sly Cooper experience.  And that experience is fun.

Still plays almost exactly like Sly Cooper 3, but now they're time traveling.  Yes, please!
            Fun is the whole point of playing games, most of the time.  Whether you are suffering against insurmountable odds in Dark Souls or blowing people up in Call of Duty, you play because you enjoy it.  Some games, like Spec Ops: The Line, can be engaging without being fun, but most gamers play to relax and enjoy themselves.  So, if a game is fun...who cares if it plays like an older title?  I think we could have done with a few more "Safe sequels."  Look at Devil May Cry 4.  It left gamers with several unanswered questions about the Devil May Cry universe that may never be answered thanks to the DMC reboot.  However, if Capcom had used the same game engine with a new story?  We'd have eaten it up.  It'd be the same fun, challenging, over the top kind of game, even if nothing new was added beyond the story.  And it'd probably take less time to make, as well.

Look, it's a decent game, but what about all our questions?!  Who was Nero?  What happened to Dante after he went to hell in DMC2?  Is Virgil still alive somewhere?
            Safe sequels do have a place in the games industry, no matter what people might tell you.  For everyone who groans about the latest New Super Mario Bros. game or whines about how Kirby's Return to Dreamland is just a copy of Kirby's Adventure on the NES with prettier graphics, there are dozens of people who just sit down, play the game for fun, and really enjoy it for what it is.  A pleasant way to pass time.  Challenging, visually stimulating, familiar...it doesn't need to reinvent Kirby as a psychotic monster or give Mario a long, in-depth story.  They're enjoyable because we're familiar with them.  And I think that too often people forget this.  New does not always mean better.  A recent new release, Ni No Kuni, used a real time battle system that was somewhat flawed in my opinion.  Many of these flaws could have been avoided if it had used a traditional turn based system.  However, the fear of being labeled "just another JRPG" or derivative made the developer, Level-5, feel like it HAD to innovate.  Like it HAD to try something new.  Ni No Kuni would have been a success regardless of combat, because of the beautiful graphics, whimsical story, amazing music, and the adventure it took players on.  To me, it just feels sad that I had to suffer some annoyances because it had to be "New."  You don't need to reinvent the wheel.  Not always, anyway.

I love this game.  It's beautiful, whimsical, and a blast to experience...but real time combat was not what it needed.  You coulda gone old school on this and it would've been way more polished.
            That being said, let me offer a warning.  I do believe that safe sequels have a place in the games industry.  That they're not really a problem if they're fun.  However, for both players and game companies, if you dilute the brand, then you'll only hurt yourselves.  I have no problem with safe sequels.  But boring sequels?  Those, I can't stand.  And it's important that people know the difference.  Yes, New Super Mario Brothers 2 and New Super Mario Brothers WiiU are enjoyable but they came out with such rapid succession and didn't really do anything with the story, graphics, or tweaked gameplay, that make buying one version more attractive than buying another.  It's like a 2010 vs a 2011 version of a sports game.  You're paying for a slightly better coat of paint and maybe an updated roster.  The reason I saw Sly Cooper: Thieves in Time is an okay kind of sequel is because it'd been almost a decade since Sly 3.  It was time for Sly Cooper to make a come back.  Do you need to wait that long for every safe sequel?  No, of course not, you want your players to remember the series and for it to still be relevant.  However, if you churn out sequel after sequel, year after year...then players get bored.  They get tired of paying $60 once a year for an update.  The Call of Duty Modern Warfare series, which has a new iteration on an almost yearly basis, is a good example of this.  It's still fun to some people, certainly...but will it still be fun ten years and ten to twelve CoD games down the line?  Companies are diluting the brand with constant releases and all it will do is hurt the games.
I picked a screen from a CoD game at random.  Can anyone besides the super hardcore fans even tell me which game this is from?  Yeah...that's how many CoD games get released on an annual basis.
             I do think that story based games, especially RPGs could get away with this a bit more often.  Legend of Zelda: Majora's Mask was built to be a safe sequel, using the same engine as Ocarina of Time, the same graphics, the same character models, etc. and made in roughly a year.  However, it gave us a new story, new places to explore, new people to meet...it gave us new horizons.  Games which rely heavily on gameplay, like modern warfare shooters, Mario games, racing games, sports games, etc. don't always have something new to offer players.  Maybe a new weapon or new set pieces, but...it's the same basic experience.  With no new experience, the game becomes bland.  A safe sequel needs to be what we are familiar with, but also it needs to have something different which will engage the players.  A new story, tweaks to combat, worlds that have never been explored before in that universe, etc.  A good example of this done well is the Dragon Quest series.  Dragon Quest has, as a series, basically recycled the same battle system for years, with a few slight variations.  But the story is always different.  In Dragon Quest 4, players take control of a number of different characters with different goals, jobs, and worries, whose stories all intersect.  In Dragon Quest 5, you play from childhood to marriage and team up with your children to fight evil.  In Dragon Quest 6, players are wrapped up in a battle for two worlds which are parallel, yet hidden from one another.  Even if the gameplay is the same, or slightly tweaked, they offer a different experience from previous titles, while still being familiar.

Despite being made one right after the other in rapid succession, each game was different enough in style, story, and environment, that gamers actually labeled them rivals.  Which Zelda game was better?  Safe sequel becomes timeless rival...I love it.
            Safe sequels are, in my opinion, like a fine wine or brandy.  You can drink them up as soon as the developer wants to release it, but the flavor will be lacking.  Give the property time to age properly and the safe sequel will be much more warmly received.  New Super Mario Brothers was basically a safe sequel to Super Mario Bros. 3 on the NES.  But people ate it up because it'd been over a decade since they'd had an experience like that.  Fast forward to the fourth New Super Mario Brothers game, recently released for the WiiU, and people are a bit more...indifferent, or disappointed.  Does that mean they don't have a place?  No, they absolutely do, but you need to think of properties as an investment.  Sometimes, you need to wait before trying to cash out with them.  If another ten years passed with no New Super Mario Brothers games, players would probably be more receptive to another entry in the series.

Maybe you should give this franchise a little time off, Nintendo.  If the images were shuffled around, do you think any of us could tell the difference?
            Humans are a bit confusing, at times.  When we hear a story, we want closure, because that way we can move on to the next great story, feeling satisfied with what we just experienced.  However, that doesn't mean we never want more stories or more experiences like what we just had.  We just don't want them back to back.  Gamers are sometimes like comic fans.  We enjoy continuity.  We enjoy seeing the next part of the story that takes place after what we just saw ended.  But we need time to digest the experience.  Time to try other things before the next chapter is released.  This is one of the reasons I enjoyed Final Fantasy 4: After Years, even though it was critically panned.  Because it'd been long enough that I wanted to hear more of the story and experience that classic Final Fantasy gameplay.

Save for a slightly "crisper" look, FF4: After Years plays just like it's predecessor.  And that's why I enjoyed it.  New story, new characters, same old Final Fantasy.
            The take away from this is twofold.  First, game companies, recognize if you're milking a franchise too much.  If you keep churning out sequels on a yearly basis and people keep groaning, maybe lay off them for a bit until we're ready for the next part of the story.  It'll help keep the brand strong and players interested, rather than indifferent.  Second, gamers who always whine about sequels that are "just copies of the original," or what have you, take a step back.  Is the game still fun?  Are there more sequels incoming on an annual basis or is this the only one we get for a while?  Do we get a new experience, even if gameplay is similar?  Some safe sequels are problematic, but don't bash on a game just because it's like the original.  If it's fun, lay off. 

Innovation for the sake of a fun, enjoyable experience is the cornerstone of Journey, which uses the oldest storytelling trope known to man.  Innovation works here.
  
Playstation Move, a controller that has widely been ignored because it tried to jump on the Wii bandwagon and incorporate motion controls.  Innovation fails here, because it was for the sake of profit, rather than for the sake of making the games more enjoyable.
          Innovation does not equate to quality.  Jim Sterling put it best when he said that innovation was the game industry's snake oil.  Innovation for the sake of making a game more fun is great.  Innovation for innovation's sake is just going to end up with a product that is lacking, either in polish or enjoyability.  At some point, you can't really innovate anymore.  So, stop saying that innovation equals quality and something familiar is holding the industry back.  Safe sequels aren't always bad.  Many times, they are an enjoyable romp through familiar territory with a new twist or experience and they help keep their brand and their developer afloat.

Now, where's Devil May Cry 5 or Dark Cloud 3?  I'm waiting...